(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches

This commit is contained in:
smatz 2007-12-08 21:57:24 +00:00
parent dfba33819b
commit 5cd0013e5c
1 changed files with 15 additions and 0 deletions

View File

@ -588,6 +588,16 @@ static void AnimateTile_Water(TileIndex tile)
/* not used */
}
/**
* Marks tile dirty if it is a canal tile.
* Called to avoid glitches when flooding tiles next to canal tile.
*
* @param tile tile to check
*/
static inline void MarkTileDirtyIfCanal(TileIndex tile) {
if (IsTileType(tile, MP_WATER) && IsCanal(tile)) MarkTileDirtyByTile(tile);
}
/**
* Floods neighboured floodable tiles
*
@ -650,6 +660,11 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeWater(target);
MarkTileDirtyByTile(target);
/* Mark surrounding canal tiles dirty too to avoid glitches */
MarkTileDirtyIfCanal(target + TileDiffXY(0, 1));
MarkTileDirtyIfCanal(target + TileDiffXY(1, 0));
MarkTileDirtyIfCanal(target + TileDiffXY(0, -1));
MarkTileDirtyIfCanal(target + TileDiffXY(-1, 0));
}
}
}