(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.

Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
This commit is contained in:
truelight 2005-01-01 19:18:48 +00:00
parent a0716c39de
commit 5d06584545
2 changed files with 4 additions and 2 deletions

View File

@ -483,12 +483,12 @@ void InitializeLandscape()
uint map_size = MapSize();
int i;
memset(_map_owner, OWNER_WATER, map_size);
memset(_map_owner, OWNER_NONE, map_size);
memset(_map2, 0, map_size * sizeof(uint16));
memset(_map3_lo, 0, map_size);
memset(_map3_hi, 0, map_size);
memset(_map_extra_bits, 0, map_size / 4);
memset(_map_type_and_height, MP_WATER << 4, map_size);
memset(_map_type_and_height, MP_CLEAR << 4, map_size);
for(i=0; i!=TILES_Y-1; i++)
memset(_map_type_and_height + i*TILES_X, 0, TILES_X-1);

2
ttd.c
View File

@ -1241,6 +1241,8 @@ bool AfterLoadGame(uint version)
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
_map_owner[tile_cur] = OWNER_WATER;
if (!IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] == OWNER_WATER)
_map_owner[tile_cur] = OWNER_NONE;
END_TILE_LOOP(tile_cur, w, h, tile)
}