mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
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a0716c39de
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5d06584545
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@ -483,12 +483,12 @@ void InitializeLandscape()
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uint map_size = MapSize();
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int i;
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memset(_map_owner, OWNER_WATER, map_size);
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memset(_map_owner, OWNER_NONE, map_size);
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memset(_map2, 0, map_size * sizeof(uint16));
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memset(_map3_lo, 0, map_size);
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memset(_map3_hi, 0, map_size);
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memset(_map_extra_bits, 0, map_size / 4);
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memset(_map_type_and_height, MP_WATER << 4, map_size);
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memset(_map_type_and_height, MP_CLEAR << 4, map_size);
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for(i=0; i!=TILES_Y-1; i++)
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memset(_map_type_and_height + i*TILES_X, 0, TILES_X-1);
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2
ttd.c
2
ttd.c
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@ -1241,6 +1241,8 @@ bool AfterLoadGame(uint version)
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BEGIN_TILE_LOOP(tile_cur, w, h, tile)
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if (IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] != OWNER_WATER)
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_map_owner[tile_cur] = OWNER_WATER;
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if (!IS_TILETYPE(tile_cur, MP_WATER) && _map_owner[tile_cur] == OWNER_WATER)
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_map_owner[tile_cur] = OWNER_NONE;
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END_TILE_LOOP(tile_cur, w, h, tile)
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}
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