mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2925) Get VS6 to compile again; really this time (boekabart) and add eol-style and keywords to newly added source files (ai.[ch])
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parent
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commit
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48
openttd.dsp
48
openttd.dsp
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@ -91,27 +91,51 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\ai\trolly\build.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai\trolly\trolly.c.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai\default.c
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# End Source File
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# Begin Source File
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SOURCE=.\ai\ai.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai\trolly\build.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai\trolly\trolly.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai\default\default.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai\trolly\pathfinder.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ai\trolly\shared.c
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!IF "$(CFG)" == "openttd - Win32 Release"
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# ADD CPP /Yu"../../stdafx.h"
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!ELSEIF "$(CFG)" == "openttd - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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