mirror of https://github.com/OpenTTD/OpenTTD.git
Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
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@ -575,9 +575,10 @@ private:
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bool IsEditableItem(const ScriptConfigItem &config_item) const
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{
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return _game_mode == GM_MENU
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|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
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|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
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|| _settings_client.gui.ai_developer_tools;
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|| _game_mode == GM_EDITOR
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|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
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|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
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|| _settings_client.gui.ai_developer_tools;
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}
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void SetValue(int value)
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@ -442,7 +442,10 @@ struct GSConfigWindow : public Window {
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private:
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bool IsEditableItem(const ScriptConfigItem &config_item) const
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{
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return _game_mode == GM_MENU || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
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return _game_mode == GM_MENU
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|| _game_mode == GM_EDITOR
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|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
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|| _settings_client.gui.ai_developer_tools;
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}
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void SetValue(int value)
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@ -187,7 +187,7 @@ struct GUISettings {
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uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
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bool show_date_in_logs; ///< whether to show dates in console logs
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bool newgrf_developer_tools; ///< activate NewGRF developer tools and allow modifying NewGRFs in an existing game
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bool ai_developer_tools; ///< activate AI developer tools
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bool ai_developer_tools; ///< activate AI/GS developer tools
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bool scenario_developer; ///< activate scenario developer: allow modifying NewGRFs in an existing game
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uint8 settings_restriction_mode; ///< selected restriction mode in adv. settings GUI. @see RestrictionMode
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bool newgrf_show_old_versions; ///< whether to show old versions in the NewGRF list
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