Feature: Allow AI/GS to be fully modified in scenario editor (#10152)

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Artin Alavi 2022-11-11 14:48:07 -08:00 committed by GitHub
parent 3f579fa7dc
commit 5d6cdf4385
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 9 additions and 5 deletions

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@ -575,9 +575,10 @@ private:
bool IsEditableItem(const ScriptConfigItem &config_item) const bool IsEditableItem(const ScriptConfigItem &config_item) const
{ {
return _game_mode == GM_MENU return _game_mode == GM_MENU
|| ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || _game_mode == GM_EDITOR
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0 || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot))
|| _settings_client.gui.ai_developer_tools; || (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
} }
void SetValue(int value) void SetValue(int value)

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@ -442,7 +442,10 @@ struct GSConfigWindow : public Window {
private: private:
bool IsEditableItem(const ScriptConfigItem &config_item) const bool IsEditableItem(const ScriptConfigItem &config_item) const
{ {
return _game_mode == GM_MENU || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; return _game_mode == GM_MENU
|| _game_mode == GM_EDITOR
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
} }
void SetValue(int value) void SetValue(int value)

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@ -187,7 +187,7 @@ struct GUISettings {
uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2) uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
bool show_date_in_logs; ///< whether to show dates in console logs bool show_date_in_logs; ///< whether to show dates in console logs
bool newgrf_developer_tools; ///< activate NewGRF developer tools and allow modifying NewGRFs in an existing game bool newgrf_developer_tools; ///< activate NewGRF developer tools and allow modifying NewGRFs in an existing game
bool ai_developer_tools; ///< activate AI developer tools bool ai_developer_tools; ///< activate AI/GS developer tools
bool scenario_developer; ///< activate scenario developer: allow modifying NewGRFs in an existing game bool scenario_developer; ///< activate scenario developer: allow modifying NewGRFs in an existing game
uint8 settings_restriction_mode; ///< selected restriction mode in adv. settings GUI. @see RestrictionMode uint8 settings_restriction_mode; ///< selected restriction mode in adv. settings GUI. @see RestrictionMode
bool newgrf_show_old_versions; ///< whether to show old versions in the NewGRF list bool newgrf_show_old_versions; ///< whether to show old versions in the NewGRF list