mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r2980) - Add some comments to some setting enums, and fix a 'const' warning.
- Add settings.h to VS.NET project.
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@ -534,6 +534,9 @@
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<File
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RelativePath=".\video\sdl_v.h">
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</File>
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<File
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RelativePath=".\settings.h">
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</File>
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<File
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RelativePath=".\signs.h">
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</File>
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@ -844,10 +847,10 @@
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</Filter>
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</Filter>
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<File
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RelativePath=".\openttd.ico">
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RelativePath=".\mainicon.ico">
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</File>
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<File
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RelativePath=".\mainicon.ico">
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RelativePath=".\openttd.ico">
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</File>
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<File
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RelativePath=".\ReadMe.txt">
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@ -657,10 +657,10 @@ enum {
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PE_INT32 = 4,
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PE_CURRENCY = 5,
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// selector flags
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PF_0ISDIS = 1 << 0,
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PF_NOCOMMA = 1 << 1,
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PF_MULTISTRING = 1 << 2,
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PF_PLAYERBASED = 1 << 3, // This has to match the entries that are in settings.c, patch_player_settings
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PF_0ISDIS = 1 << 0, // a value of zero means the feature is disabled
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PF_NOCOMMA = 1 << 1, // number without any thousand seperators
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PF_MULTISTRING = 1 << 2, // string but only a limited number of options, so don't open editobx
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PF_PLAYERBASED = 1 << 3, // This has to match the entries that are in settings.c, patch_player_settings
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PF_NETWORK_ONLY = 1 << 4, // this setting only applies to network games
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};
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@ -1082,7 +1082,7 @@ static const PatchEntry *IConsoleGetPatch(const char *name, uint *page, uint *en
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/* Those 2 functions need to be here, else we have to make some stuff non-static
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and besides, it is also better to keep stuff like this at the same place */
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void IConsoleSetPatchSetting(char *name, const char *value)
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void IConsoleSetPatchSetting(const char *name, const char *value)
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{
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const PatchEntry *pe;
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uint page, entry;
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@ -1524,4 +1524,3 @@ void ShowCustCurrency(void)
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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w = AllocateWindowDesc(&_cust_currency_desc);
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}
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