mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6524) -Code cleanup r6515: cleaned up the command to start/stop all vehicles in a depot.
IsWholeTrainInDepot() is removed as CheckTrainInDepot() could be used instead Cleaned up the check to see if a vehicle is valid for start/stop
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8
train.h
8
train.h
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@ -218,12 +218,6 @@ static inline Vehicle *GetNextVehicle(const Vehicle *v)
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void ConvertOldMultiheadToNew(void);
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void ConnectMultiheadedTrains(void);
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static inline bool IsWholeTrainInDepot(const Vehicle *v)
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{
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for (; v != NULL; v = v->next) {
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if (!(v->vehstatus & VS_HIDDEN)) return false;
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}
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return true;
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}
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int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped);
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#endif /* TRAIN_H */
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@ -832,7 +832,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Check if all the wagons of the given train are in a depot, returns the
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* number of cars (including loco) then. If not it returns -1 */
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static int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
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int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
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{
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int count;
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TileIndex tile = v->tile;
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14
vehicle.c
14
vehicle.c
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@ -1570,8 +1570,8 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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int32 return_value = CMD_ERROR;
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uint i;
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uint stop_command;
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byte vehicle_type = p1;
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byte start_stop = p2;
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byte vehicle_type = GB(p1, 0, 8);
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bool start_stop = HASBIT(p2, 0);
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switch (vehicle_type) {
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case VEH_Train: stop_command = CMD_START_STOP_TRAIN; break;
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@ -1589,8 +1589,12 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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int32 ret;
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if (!!(v->vehstatus & VS_STOPPED) != start_stop) continue;
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if (!(v->vehstatus & VS_HIDDEN)) continue;
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if (p1 == VEH_Train && !IsWholeTrainInDepot(v)) continue;
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if (vehicle_type == VEH_Train) {
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if (CheckTrainInDepot(v, false) == -1) continue;
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} else {
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if (!(v->vehstatus & VS_HIDDEN)) continue;
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}
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ret = DoCommand(tile, v->index, 0, flags, stop_command);
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if (!CmdFailed(ret)) {
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@ -1601,7 +1605,7 @@ int32 CmdMassStartStopVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
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}
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}
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free((void*)vl);
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free(vl);
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return return_value;
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}
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