(svn r3156) -Fix: removed some cases where autoreplace windows were redrawn when nothing was changed

due to the FOR_ALL_VEHICLES(), redrawing those windows are slow
This commit is contained in:
bjarni 2005-11-08 23:18:09 +00:00
parent 5481dcd191
commit 5e278b7ec3
4 changed files with 17 additions and 8 deletions

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@ -291,7 +291,8 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
}
return value;
@ -348,7 +349,8 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// Invalidate depot
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
DoDeleteAircraft(v);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
}
return -(int32)v->value;

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@ -193,7 +193,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
}
return cost;
@ -263,8 +264,9 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
ClearSlot(v, v->u.road.slot);
DeleteVehicle(v);
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
}
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
return -(int32)v->value;
}

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@ -921,7 +921,8 @@ int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
}
return value;
@ -953,7 +954,8 @@ int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
DeleteVehicle(v);
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Ship); // updates the replace Ship window
}
return -(int32)v->value;

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@ -773,12 +773,13 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_VEHICLE_DEPOT, tile);
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer()) {
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
}
}
}
_cmd_build_rail_veh_score = _railveh_score[p1];
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
return value;
}
@ -1128,6 +1129,8 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
if (v == first && first->subtype == TS_Front_Engine) {
DeleteWindowById(WC_VEHICLE_VIEW, first->index);
}
if (IsLocalPlayer() && (p1 == 1 || !(RailVehInfo(v->engine_type)->flags & RVI_WAGON))) {
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
}
InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);