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Codefix f1e999ec: use RandomRange(l) instead of _random.Next(l) (#12274)
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4c0dca1411
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5f4f9334ce
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@ -180,7 +180,7 @@ public:
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TrackdirBits dirs = follower.m_new_td_bits;
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TrackdirBits dirs = follower.m_new_td_bits;
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const TrackdirBits dirs_without_90_degree = dirs & ~TrackdirCrossesTrackdirs(dir);
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const TrackdirBits dirs_without_90_degree = dirs & ~TrackdirCrossesTrackdirs(dir);
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if (dirs_without_90_degree != TRACKDIR_BIT_NONE) dirs = dirs_without_90_degree;
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if (dirs_without_90_degree != TRACKDIR_BIT_NONE) dirs = dirs_without_90_degree;
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const int strip_amount = _random.Next(CountBits(dirs));
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const int strip_amount = RandomRange(CountBits(dirs));
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for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
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for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
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return { follower.m_new_tile, FindFirstTrackdir(dirs) };
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return { follower.m_new_tile, FindFirstTrackdir(dirs) };
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}
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}
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