mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22211) -Codechange: Unduplicate Off/On strings.
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@ -381,7 +381,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_TOWN_PULLDOWN:
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if (_game_mode == GM_EDITOR) {
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SetDParam(0, STR_DISASTERS_OFF);
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SetDParam(0, STR_CONFIG_SETTING_OFF);
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} else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
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SetDParam(0, STR_NUM_CUSTOM_NUMBER);
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SetDParam(1, _settings_newgame.game_creation.custom_town_number);
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@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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}
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break;
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case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
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case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
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case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
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case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
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case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
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@ -1076,9 +1076,6 @@ STR_ECONOMY_FLUCTUATING :Fluctuating
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STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
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STR_REVERSE_AT_END_OF_LINE_ONLY :At end of line only
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STR_DISASTERS_OFF :Off
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STR_DISASTERS_ON :On
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STR_CITY_APPROVAL_PERMISSIVE :Permissive
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STR_CITY_APPROVAL_TOLERANT :Tolerant
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STR_CITY_APPROVAL_HOSTILE :Hostile
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@ -281,7 +281,7 @@ def = 0
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min = 0
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max = 1
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interval = 1
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strval = STR_DISASTERS_OFF
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strval = STR_CONFIG_SETTING_OFF
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proc = DifficultyChange
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[SDT_VAR]
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