(svn r23353) -Fix (r23350): somehow one file slipped through as unmodified

This commit is contained in:
truebrain 2011-11-29 22:30:41 +00:00
parent 00877dd6d3
commit 5f6dc24663
1 changed files with 3 additions and 3 deletions

View File

@ -37,14 +37,14 @@ namespace SQConvert {
template <> inline AITownEffectList &GetParam(ForceType<AITownEffectList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownEffectList *)instance; }
template <> inline const AITownEffectList *GetParam(ForceType<const AITownEffectList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownEffectList *)instance; }
template <> inline const AITownEffectList &GetParam(ForceType<const AITownEffectList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownEffectList *)instance; }
template <> inline int Return<AITownEffectList *>(HSQUIRRELVM vm, AITownEffectList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITownEffectList", res, NULL, DefSQDestructorCallback<AITownEffectList>); return 1; }
template <> inline int Return<AITownEffectList *>(HSQUIRRELVM vm, AITownEffectList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "TownEffectList", res, NULL, DefSQDestructorCallback<AITownEffectList>, true); return 1; }
} // namespace SQConvert
template <> const char *GetClassName<AITownEffectList>() { return "AITownEffectList"; }
template <> const char *GetClassName<AITownEffectList, ST_AI>() { return "AITownEffectList"; }
void SQAITownEffectList_Register(Squirrel *engine)
{
DefSQClass <AITownEffectList> SQAITownEffectList("AITownEffectList");
DefSQClass<AITownEffectList, ST_AI> SQAITownEffectList("AITownEffectList");
SQAITownEffectList.PreRegister(engine, "AIList");
SQAITownEffectList.AddConstructor<void (AITownEffectList::*)(), 1>(engine, "x");