From 5fae4637d87c65095d5ebe72ddcb95c852d44d52 Mon Sep 17 00:00:00 2001 From: tron Date: Sun, 6 Aug 2006 18:36:36 +0000 Subject: [PATCH] (svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing data, too --- road_cmd.c | 40 ++++++++++++++++++---------------------- table/road_land.h | 27 +++++++++++---------------- 2 files changed, 29 insertions(+), 38 deletions(-) diff --git a/road_cmd.c b/road_cmd.c index e4a725711b..573b5ef6f0 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -5,6 +5,7 @@ #include "bridge_map.h" #include "rail_map.h" #include "road_map.h" +#include "sprite.h" #include "table/sprites.h" #include "table/strings.h" #include "functions.h" @@ -650,14 +651,6 @@ typedef struct DrawRoadTileStruct { byte subcoord_y; } DrawRoadTileStruct; -typedef struct DrawRoadSeqStruct { - uint32 image; - byte subcoord_x; - byte subcoord_y; - byte width; - byte height; -} DrawRoadSeqStruct; - #include "table/road_land.h" @@ -783,19 +776,19 @@ static void DrawTile_Road(TileInfo *ti) default: case ROAD_TILE_DEPOT: { - const DrawRoadSeqStruct* drss; + const DrawTileSprites* dts; + const DrawTileSeqStruct* dtss; uint32 palette; if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); - drss = _road_depot[GetRoadDepotDirection(ti->tile)]; + dts = &_road_depot[GetRoadDepotDirection(ti->tile)]; + DrawGroundSprite(dts->ground_sprite); - DrawGroundSprite(drss++->image); - - for (; drss->image != 0; drss++) { - uint32 image = drss->image; + for (dtss = dts->seq; dtss->image != 0; dtss++) { + uint32 image = dtss->image; if (_display_opt & DO_TRANS_BUILDINGS) { MAKE_TRANSPARENT(image); @@ -804,8 +797,10 @@ static void DrawTile_Road(TileInfo *ti) } AddSortableSpriteToDraw( - image, ti->x | drss->subcoord_x, - ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z + image, + ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->size_x, dtss->size_y, + dtss->size_z, ti->z ); } break; @@ -815,19 +810,20 @@ static void DrawTile_Road(TileInfo *ti) void DrawRoadDepotSprite(int x, int y, DiagDirection dir) { - const DrawRoadSeqStruct* dtss = _road_depot[dir]; - uint32 ormod = PLAYER_SPRITE_COLOR(_local_player); + uint32 palette = PLAYER_SPRITE_COLOR(_local_player); + const DrawTileSprites* dts = &_road_depot[dir]; + const DrawTileSeqStruct* dtss; x += 33; y += 17; - DrawSprite(dtss++->image, x, y); + DrawSprite(dts->ground_sprite, x, y); - for (; dtss->image != 0; dtss++) { - Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); + for (dtss = dts->seq; dtss->image != 0; dtss++) { + Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); uint32 image = dtss->image; - if (image & PALETTE_MODIFIER_COLOR) image |= ormod; + if (image & PALETTE_MODIFIER_COLOR) image |= palette; DrawSprite(image, x + pt.x, y + pt.y); } diff --git a/table/road_land.h b/table/road_land.h index b1eec6eb7f..d09174323d 100644 --- a/table/road_land.h +++ b/table/road_land.h @@ -1,40 +1,35 @@ /* $Id$ */ -#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 }, -#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e }, -#define TILE_SEQ_END() { 0, 0, 0, 0, 0 } +#define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 20, img }, +#define TILE_SEQ_END() { 0, 0, 0, 0, 0, 0, 0 } -static const DrawRoadSeqStruct _road_depot_NE[] = { - TILE_SEQ_BEGIN(0xA4A) +static const DrawTileSeqStruct _road_depot_NE[] = { TILE_SEQ_LINE(0x584 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_depot_SE[] = { - TILE_SEQ_BEGIN(0xA4A) +static const DrawTileSeqStruct _road_depot_SE[] = { TILE_SEQ_LINE(0x580, 0, 0, 1, 16) TILE_SEQ_LINE(0x581 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_depot_SW[] = { - TILE_SEQ_BEGIN(0xA4A) +static const DrawTileSeqStruct _road_depot_SW[] = { TILE_SEQ_LINE(0x582, 0, 0, 16, 1) TILE_SEQ_LINE(0x583 | PALETTE_MODIFIER_COLOR, 0, 15, 16, 1) TILE_SEQ_END() }; -static const DrawRoadSeqStruct _road_depot_NW[] = { - TILE_SEQ_BEGIN(0xA4A) +static const DrawTileSeqStruct _road_depot_NW[] = { TILE_SEQ_LINE(0x585 | PALETTE_MODIFIER_COLOR, 15, 0, 1, 16) TILE_SEQ_END() }; -static const DrawRoadSeqStruct* const _road_depot[] = { - _road_depot_NE, - _road_depot_SE, - _road_depot_SW, - _road_depot_NW +static const DrawTileSprites _road_depot[] = { + { 0xA4A, _road_depot_NE }, + { 0xA4A, _road_depot_SE }, + { 0xA4A, _road_depot_SW }, + { 0xA4A, _road_depot_NW } }; #undef TILE_SEQ_BEGIN