diff --git a/src/command.cpp b/src/command.cpp index acc5c67569..46b6d68521 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -265,7 +265,7 @@ static const Command _command_proc_table[] = { DEF_CMD(CmdFoundTown, CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_FOUND_TOWN; founding random town can fail only in exec run DEF_CMD(CmdRenameTown, CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_TOWN DEF_CMD(CmdDoTownAction, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DO_TOWN_ACTION - DEF_CMD(CmdExpandTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN + DEF_CMD(CmdExpandTown, CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN DEF_CMD(CmdDeleteTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DELETE_TOWN DEF_CMD(CmdOrderRefit, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_ORDER_REFIT diff --git a/src/script/api/game/game_town.hpp.sq b/src/script/api/game/game_town.hpp.sq index ef20b04182..cd8e6731e9 100644 --- a/src/script/api/game/game_town.hpp.sq +++ b/src/script/api/game/game_town.hpp.sq @@ -55,6 +55,7 @@ void SQGSTown_Register(Squirrel *engine) SQGSTown.DefSQStaticMethod(engine, &ScriptTown::IsCity, "IsCity", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadReworkDuration, "GetRoadReworkDuration", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetExclusiveRightsDuration, "GetExclusiveRightsDuration", 2, ".i"); + SQGSTown.DefSQStaticMethod(engine, &ScriptTown::ExpandTown, "ExpandTown", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRating, "GetRating", 3, ".ii"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetAllowedNoise, "GetAllowedNoise", 2, ".i"); SQGSTown.DefSQStaticMethod(engine, &ScriptTown::GetRoadLayout, "GetRoadLayout", 2, ".i"); diff --git a/src/script/api/script_town.cpp b/src/script/api/script_town.cpp index 554d5f7ae0..c2c8d442bc 100644 --- a/src/script/api/script_town.cpp +++ b/src/script/api/script_town.cpp @@ -200,6 +200,14 @@ return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION); } +/* static */ bool ScriptTown::ExpandTown(TownID town_id, int houses) +{ + EnforcePrecondition(false, IsValidTown(town_id)); + EnforcePrecondition(false, houses > 0); + + return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, houses, CMD_EXPAND_TOWN); +} + /* static */ ScriptTown::TownRating ScriptTown::GetRating(TownID town_id, ScriptCompany::CompanyID company_id) { if (!IsValidTown(town_id)) return TOWN_RATING_INVALID; diff --git a/src/script/api/script_town.hpp b/src/script/api/script_town.hpp index 518eb70026..a52932a3cb 100644 --- a/src/script/api/script_town.hpp +++ b/src/script/api/script_town.hpp @@ -312,6 +312,17 @@ public: */ static bool PerformTownAction(TownID town_id, TownAction town_action); + /** + * Expand the town. + * @param town_id The town to expand. + * @param houses The amount of houses to grow the town with. + * @pre IsValidTown(town_id). + * @pre houses > 0. + * @return True if the action succeeded. + * @api -ai + */ + static bool ExpandTown(TownID town_id, int houses); + /** * Get the rating of a company within a town. * @param town_id The town to get the rating for. diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 51d99b558c..04957e6227 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2439,26 +2439,33 @@ const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect) * @param tile Unused. * @param flags Type of operation. * @param p1 Town ID to expand. - * @param p2 Unused. + * @param p2 Amount to grow, or 0 to grow a random size up to the current amount of houses. * @param text Unused. * @return Empty cost or an error. */ CommandCost CmdExpandTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { - if (_game_mode != GM_EDITOR) return CMD_ERROR; + if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY) return CMD_ERROR; Town *t = Town::GetIfValid(p1); if (t == NULL) return CMD_ERROR; if (flags & DC_EXEC) { /* The more houses, the faster we grow */ - uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3; - t->num_houses += amount; - UpdateTownRadius(t); + if (p2 == 0) { + uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3; + t->num_houses += amount; + UpdateTownRadius(t); - uint n = amount * 10; - do GrowTown(t); while (--n); + uint n = amount * 10; + do GrowTown(t); while (--n); - t->num_houses -= amount; + t->num_houses -= amount; + } else { + for (; p2 > 0; p2--) { + /* Try several times to grow, as we are really suppose to grow */ + for (uint i = 0; i < 25; i++) if (GrowTown(t)) break; + } + } UpdateTownRadius(t); UpdateTownMaxPass(t);