(svn r17247) -Change: move '3rd party' MD5 implementation also to the 3rdparty directory.

This commit is contained in:
rubidium 2009-08-21 20:15:17 +00:00
parent a27e7231b4
commit 60a3bc9034
13 changed files with 39 additions and 27 deletions

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@ -595,10 +595,6 @@
RelativePath=".\..\src\map.cpp" RelativePath=".\..\src\map.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\md5.cpp"
>
</File>
<File <File
RelativePath=".\..\src\misc.cpp" RelativePath=".\..\src\misc.cpp"
> >
@ -1115,10 +1111,6 @@
RelativePath=".\..\src\map_type.h" RelativePath=".\..\src\map_type.h"
> >
</File> </File>
<File
RelativePath=".\..\src\md5.h"
>
</File>
<File <File
RelativePath=".\..\src\mixer.h" RelativePath=".\..\src\mixer.h"
> >
@ -2328,6 +2320,18 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="MD5"
>
<File
RelativePath=".\..\src\3rdparty\md5\md5.cpp"
>
</File>
<File
RelativePath=".\..\src\3rdparty\md5\md5.h"
>
</File>
</Filter>
<Filter <Filter
Name="MiniLZO" Name="MiniLZO"
> >

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@ -592,10 +592,6 @@
RelativePath=".\..\src\map.cpp" RelativePath=".\..\src\map.cpp"
> >
</File> </File>
<File
RelativePath=".\..\src\md5.cpp"
>
</File>
<File <File
RelativePath=".\..\src\misc.cpp" RelativePath=".\..\src\misc.cpp"
> >
@ -1112,10 +1108,6 @@
RelativePath=".\..\src\map_type.h" RelativePath=".\..\src\map_type.h"
> >
</File> </File>
<File
RelativePath=".\..\src\md5.h"
>
</File>
<File <File
RelativePath=".\..\src\mixer.h" RelativePath=".\..\src\mixer.h"
> >
@ -2325,6 +2317,18 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="MD5"
>
<File
RelativePath=".\..\src\3rdparty\md5\md5.cpp"
>
</File>
<File
RelativePath=".\..\src\3rdparty\md5\md5.h"
>
</File>
</Filter>
<Filter <Filter
Name="MiniLZO" Name="MiniLZO"
> >

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@ -502,6 +502,7 @@ Thanks to:
Richard Kempton (RichK67) - Additional airports, initial TGP implementation Richard Kempton (RichK67) - Additional airports, initial TGP implementation
Alberto Demichelis - Squirrel scripting language Alberto Demichelis - Squirrel scripting language
Markus F.X.J. Oberhumer - MiniLZO for loading old savegames Markus F.X.J. Oberhumer - MiniLZO for loading old savegames
L. Peter Deutsch - MD5 implementation
Michael Blunck - For revolutionizing TTD with awesome graphics Michael Blunck - For revolutionizing TTD with awesome graphics
George - Canal graphics George - Canal graphics
David Dallaston (Pikka) - Tram tracks David Dallaston (Pikka) - Tram tracks

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@ -34,7 +34,6 @@ highscore.cpp
ini.cpp ini.cpp
landscape.cpp landscape.cpp
map.cpp map.cpp
md5.cpp
misc.cpp misc.cpp
mixer.cpp mixer.cpp
music.cpp music.cpp
@ -207,7 +206,6 @@ landscape_type.h
livery.h livery.h
map_func.h map_func.h
map_type.h map_type.h
md5.h
mixer.h mixer.h
music.h music.h
namegen_func.h namegen_func.h
@ -531,6 +529,10 @@ table/unicode.h
table/unmovable_land.h table/unmovable_land.h
table/water_land.h table/water_land.h
# MD5
3rdparty/md5/md5.cpp
3rdparty/md5/md5.h
# MiniLZO # MiniLZO
3rdparty/minilzo/lzoconf.h 3rdparty/minilzo/lzoconf.h
3rdparty/minilzo/lzodefs.h 3rdparty/minilzo/lzodefs.h

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@ -56,9 +56,9 @@
1999-05-03 lpd Original version. 1999-05-03 lpd Original version.
*/ */
#include "stdafx.h" #include "../../stdafx.h"
#include "core/bitmath_func.hpp" #include "../../core/bitmath_func.hpp"
#include "core/endian_func.hpp" #include "../../core/endian_func.hpp"
#include "md5.h" #include "md5.h"
#define T_MASK ((uint32)~0) #define T_MASK ((uint32)~0)

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@ -334,7 +334,7 @@ char *AIScanner::GetAIConsoleList(char *p, const char *last)
#if defined(ENABLE_NETWORK) #if defined(ENABLE_NETWORK)
#include "../network/network_content.h" #include "../network/network_content.h"
#include "../md5.h" #include "../3rdparty/md5/md5.h"
#include "../tar_type.h" #include "../tar_type.h"
/** Helper for creating a MD5sum of all files within of an AI. */ /** Helper for creating a MD5sum of all files within of an AI. */

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@ -523,7 +523,7 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
#if defined(ENABLE_NETWORK) #if defined(ENABLE_NETWORK)
#include "core/smallvec_type.hpp" #include "core/smallvec_type.hpp"
#include "network/network_content.h" #include "network/network_content.h"
#include "md5.h" #include "3rdparty/md5/md5.h"
/** Basic data to distinguish a scenario. Used in the server list window */ /** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier { struct ScenarioIdentifier {

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@ -8,7 +8,7 @@
#include "fileio_func.h" #include "fileio_func.h"
#include "fios.h" #include "fios.h"
#include "newgrf.h" #include "newgrf.h"
#include "md5.h" #include "3rdparty/md5/md5.h"
#include "fontcache.h" #include "fontcache.h"
#include "gfx_func.h" #include "gfx_func.h"
#include "settings_type.h" #include "settings_type.h"

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@ -381,6 +381,7 @@ struct AboutWindow : public Window {
"", "",
" Alberto Demichelis - Squirrel scripting language © 2003-2008", " Alberto Demichelis - Squirrel scripting language © 2003-2008",
" Markus F.X.J. Oberhumer - (Mini)LZO for loading old savegames © 1996-2008", " Markus F.X.J. Oberhumer - (Mini)LZO for loading old savegames © 1996-2008",
" L. Peter Deutsch - MD5 implementation © 1999, 2000, 2002",
" Michael Blunck - Pre-Signals and Semaphores © 2003", " Michael Blunck - Pre-Signals and Semaphores © 2003",
" George - Canal/Lock graphics © 2003-2004", " George - Canal/Lock graphics © 2003-2004",
" David Dallaston - Tram tracks", " David Dallaston - Tram tracks",

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@ -22,7 +22,7 @@
#include "core/host.h" #include "core/host.h"
#include "network_gui.h" #include "network_gui.h"
#include "../console_func.h" #include "../console_func.h"
#include "../md5.h" #include "../3rdparty/md5/md5.h"
#include "../core/random_func.hpp" #include "../core/random_func.hpp"
#include "../window_func.h" #include "../window_func.h"
#include "../string_func.h" #include "../string_func.h"

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@ -14,7 +14,7 @@
#include "../command_func.h" #include "../command_func.h"
#include "../console_func.h" #include "../console_func.h"
#include "../fileio_func.h" #include "../fileio_func.h"
#include "../md5.h" #include "../3rdparty/md5/md5.h"
#include "../strings_func.h" #include "../strings_func.h"
#include "../window_func.h" #include "../window_func.h"
#include "../string_func.h" #include "../string_func.h"

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@ -4,7 +4,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "debug.h" #include "debug.h"
#include "md5.h" #include "3rdparty/md5/md5.h"
#include "newgrf.h" #include "newgrf.h"
#include "string_func.h" #include "string_func.h"
#include "gamelog.h" #include "gamelog.h"