(svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called in some cases.

This commit is contained in:
peter1138 2008-04-24 07:44:21 +00:00
parent 9c675afb91
commit 60eb3c034f
2 changed files with 6 additions and 3 deletions

View File

@ -2231,8 +2231,6 @@ void Train::PlayLeaveStationSound() const
SND_41_MAGLEV
};
if (IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(NULL, this->tile, STAT_ANIM_TRAIN_DEPARTS);
if (PlayVehicleSound(this, VSE_START)) return;
EngineID engtype = this->engine_type;

View File

@ -30,6 +30,7 @@
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "newgrf_station.h"
#include "group.h"
#include "order_func.h"
#include "strings_func.h"
@ -2562,10 +2563,14 @@ void Vehicle::LeaveStation()
if (current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
current_order.MakeLeaveStation();
GetStation(this->last_station_visited)->loading_vehicles.remove(this);
Station *st = GetStation(this->last_station_visited);
st->loading_vehicles.remove(this);
HideFillingPercent(this->fill_percent_te_id);
this->fill_percent_te_id = INVALID_TE_ID;
/* Trigger station animation for trains only */
if (this->type == VEH_TRAIN && IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(st, this->tile, STAT_ANIM_TRAIN_DEPARTS);
}