(svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU

This commit is contained in:
truelight 2007-06-22 20:07:39 +00:00
parent 2e19d3cf78
commit 60f0610a85
3 changed files with 6 additions and 6 deletions

View File

@ -732,9 +732,9 @@ static void QZ_GameLoop()
}
cur_ticks = GetTick();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);

View File

@ -472,9 +472,9 @@ static void SdlVideoMainLoop()
}
cur_ticks = SDL_CALL SDL_GetTicks();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = !!(mod & KMOD_CTRL);

View File

@ -823,9 +823,9 @@ static void Win32GdiMainLoop()
}
cur_ticks = GetTickCount();
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
_realtime_tick += cur_ticks - last_cur_ticks;
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;