mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10278) -Fix r10276: make the _realtime_tick less demanding on the CPU
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@ -732,9 +732,9 @@ static void QZ_GameLoop()
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}
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cur_ticks = GetTick();
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + 30;
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_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
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@ -472,9 +472,9 @@ static void SdlVideoMainLoop()
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}
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cur_ticks = SDL_CALL SDL_GetTicks();
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + 30;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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@ -823,9 +823,9 @@ static void Win32GdiMainLoop()
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}
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cur_ticks = GetTickCount();
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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_realtime_tick += cur_ticks - last_cur_ticks;
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last_cur_ticks = cur_ticks;
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next_tick = cur_ticks + 30;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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