mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r26221) -Codechange: normalize constant names in anim-sse4 with the others (MJP)
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@ -372,7 +372,7 @@ void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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switch (mode) {
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case BM_NORMAL: {
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const BlockType bt_last = (BlockType) (bp->width & 1);
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if (bp->skip_left != 0 || bp->width <= MARGIN_THRESHOLD) {
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if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
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switch (bt_last) {
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case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
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case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
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@ -388,7 +388,7 @@ void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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break;
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}
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case BM_COLOUR_REMAP:
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if (bp->skip_left != 0 || bp->width <= MARGIN_THRESHOLD) {
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if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
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Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
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} else {
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Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
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@ -17,8 +17,8 @@
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#include "32bpp_anim.hpp"
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#include "32bpp_sse4.hpp"
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#undef MARGIN_THRESHOLD
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#define MARGIN_THRESHOLD 4
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#undef MARGIN_NORMAL_THRESHOLD
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#define MARGIN_NORMAL_THRESHOLD 4
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/** The SSE4 32 bpp blitter with palette animation. */
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class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
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