(svn r23330) -Fix [FS#4853] (r23316): alignment of signals in the signals menu was incorrect

This commit is contained in:
rubidium 2011-11-26 12:49:54 +00:00
parent 07633a064c
commit 61abe29108
1 changed files with 3 additions and 2 deletions

View File

@ -32,6 +32,7 @@
#include "hotkeys.h"
#include "engine_base.h"
#include "vehicle_func.h"
#include "zoom_func.h"
#include "station_map.h"
#include "tunnelbridge_map.h"
@ -1539,8 +1540,8 @@ private:
* for sprite drawing and add half of the sprite's width. For the y offset
* we want the sprite to be aligned on the bottom, so again we undo the
* offset for sprite drawing and assume it is the bottom of the sprite. */
int sprite_center_x_offset = sprite->x_offs + sprite->width / 2;
int sprite_bottom_y_offset = sprite->height + sprite->y_offs;
int sprite_center_x_offset = UnScaleByZoom(sprite->x_offs + sprite->width / 2, ZOOM_LVL_GUI);
int sprite_bottom_y_offset = UnScaleByZoom(sprite->height + sprite->y_offs, ZOOM_LVL_GUI);
/* Next we want to know where on the window to draw. Calculate the center
* and the bottom of the area to draw. */