Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.

Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
This commit is contained in:
frosch 2019-11-20 01:00:07 +01:00 committed by Charles Pigott
parent c7b703d426
commit 61dba850af
1 changed files with 6 additions and 1 deletions

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@ -3360,9 +3360,14 @@ static int CountActiveStations(Town *t)
*/
static uint GetNormalGrowthRate(Town *t)
{
/**
* Note:
* Unserviced+unfunded towns get an additional malus in UpdateTownGrowth(),
* so the "320" is actually not better than the "420".
*/
static const uint16 _grow_count_values[2][6] = {
{ 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
{ 420, 420, 300, 220, 160, 100 } // Normal values
{ 320, 420, 300, 220, 160, 100 } // Normal values
};
int n = CountActiveStations(t);