mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r10993) -Codechange: A few less magical numbers (skidd13)
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@ -672,7 +672,7 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir)
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/* No, try to build one in the direction.
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* if that fails clear the land, and if that fails exit.
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* This is to make sure that we can build a road here later. */
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if (CmdFailed(DoCommand(tile, (dir & 1 ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD)) &&
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if (CmdFailed(DoCommand(tile, (dir & ROAD_NW ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD)) &&
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CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
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return false;
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}
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@ -695,7 +695,7 @@ no_slope:
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/* If the tile is not a slope in the right direction, then
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* maybe terraform some. */
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k = (dir & 1) ? SLOPE_NE : SLOPE_NW;
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k = (dir & ROAD_NW) ? SLOPE_NE : SLOPE_NW;
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if (k != slope && ComplementSlope(k) != slope) {
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uint32 r = Random();
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@ -939,7 +939,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
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* at any side of the new road. */
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}
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rcmd = (RoadBits)((1 << a) + (1 << b));
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rcmd = (RoadBits)((ROAD_NW << a) + (ROAD_NW << b));
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break;
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}
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@ -961,7 +961,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
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case TL_BETTER_ROADS:
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case TL_ORIGINAL:
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rcmd = (RoadBits)(1 << (block ^ 2));
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rcmd = (RoadBits)(ROAD_NW << (block ^ 2));
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break;
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}
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} else {
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@ -1040,7 +1040,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
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}
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_grow_town_result = 0;
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rcmd = (RoadBits)(1 << i);
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rcmd = (RoadBits)(ROAD_NW << i);
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}
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/* Return if a water tile */
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@ -1138,7 +1138,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
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/* Exclude the source position from the bitmask
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* and return if no more road blocks available */
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ClrBitT(mask, (block ^ 2));
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if (mask == 0)
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if (mask == ROAD_NONE)
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return _grow_town_result;
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/* Select a random bit from the blockmask, walk a step
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