Remove: unused UDP protocol parts

This commit is contained in:
Patric Stout 2021-05-06 13:12:11 +02:00 committed by Patric Stout
parent 8a2da49413
commit 6212d0a8da
2 changed files with 1 additions and 155 deletions

View File

@ -162,16 +162,6 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_
switch (this->HasClientQuit() ? PACKET_UDP_END : type) {
case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break;
case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break;
case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break;
case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break;
case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break;
case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break;
case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break;
case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break;
case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break;
case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break;
case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break;
case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break;
default:
if (this->HasClientQuit()) {
@ -195,13 +185,3 @@ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAd
void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); }
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }

View File

@ -19,28 +19,9 @@
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succeeded
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
PACKET_UDP_MASTER_SESSION_KEY, ///< Sends a fresh session key to the client
PACKET_UDP_END, ///< Must ALWAYS be on the end of this list!! (period)
};
/** The types of server lists we can get */
enum ServerListType {
SLT_IPv4 = 0, ///< Get the IPv4 addresses
SLT_IPv6 = 1, ///< Get the IPv6 addresses
SLT_AUTODETECT, ///< Autodetect the type based on the connection
SLT_END = SLT_AUTODETECT, ///< End of 'arrays' marker
};
/** Base socket handler for all UDP sockets */
class NetworkUDPSocketHandler : public NetworkSocketHandler {
protected:
@ -59,127 +40,12 @@ protected:
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
/**
* Return of server information to the client.
* Serialized NetworkGameInfo. See game_info.h for details.
* Response to a query letting the client know we are here.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
/**
* Query for detailed information about companies.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
/**
* Reply with detailed company information.
* uint8 Version of the packet.
* uint8 Number of companies.
* For each company:
* uint8 ID of the company.
* string Name of the company.
* uint32 Year the company was inaugurated.
* uint64 Value.
* uint64 Money.
* uint64 Income.
* uint16 Performance (last quarter).
* bool Company is password protected.
* uint16 Number of trains.
* uint16 Number of lorries.
* uint16 Number of busses.
* uint16 Number of planes.
* uint16 Number of ships.
* uint16 Number of train stations.
* uint16 Number of lorry stations.
* uint16 Number of bus stops.
* uint16 Number of airports and heliports.
* uint16 Number of harbours.
* bool Company is an AI.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
/**
* Registers the server to the master server.
* string The "welcome" message to root out other binary packets.
* uint8 Version of the protocol.
* uint16 The port to unregister.
* uint64 The session key.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The master server acknowledges the registration.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The client requests a list of servers.
* uint8 The protocol version.
* uint8 The type of server to look for: IPv4, IPv6 or based on the received packet.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr);
/**
* The server sends a list of servers.
* uint8 The protocol version.
* For each server:
* 4 or 16 bytes of IPv4 or IPv6 address.
* uint8 The port.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
/**
* A server unregisters itself at the master server.
* uint8 Version of the protocol.
* uint16 The port to unregister.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr);
/**
* The client requests information about some NewGRFs.
* uint8 The number of NewGRFs information is requested about.
* For each NewGRF:
* uint32 The GRFID.
* 16 * uint8 MD5 checksum of the GRF.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
/**
* The server returns information about some NewGRFs.
* uint8 The number of NewGRFs information is requested about.
* For each NewGRF:
* uint32 The GRFID.
* 16 * uint8 MD5 checksum of the GRF.
* string The name of the NewGRF.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
/**
* The master server sends us a session key.
* uint64 The session key.
* @param p The received packet.
* @param client_addr The origin of the packet.
*/
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);
public:
NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);