(svn r7829) -Codechange: move the network (core) initialization/shutdown functions into network/core, so the can be reused in the masterserver_updater.

This commit is contained in:
rubidium 2007-01-04 18:50:40 +00:00
parent c231b1fa9a
commit 627ebe8430
6 changed files with 117 additions and 64 deletions

View File

@ -259,6 +259,9 @@
<File
RelativePath=".\..\src\namegen.c">
</File>
<File
RelativePath=".\..\src\network\core\core.c">
</File>
<File
RelativePath=".\..\src\network\core\packet.c">
</File>
@ -476,6 +479,9 @@
<File
RelativePath=".\..\src\network\core\config.h">
</File>
<File
RelativePath=".\..\src\network\core\core.h">
</File>
<File
RelativePath=".\..\src\network\core\game.h">
</File>

View File

@ -542,6 +542,9 @@
<File
RelativePath=".\..\src\namegen.c">
</File>
<File
RelativePath=".\..\src\network\core\core.c">
</File>
<File
RelativePath=".\..\src\network\core\packet.c">
</File>
@ -759,6 +762,9 @@
<File
RelativePath=".\..\src\network\core\config.h">
</File>
<File
RelativePath=".\..\src\network\core\core.h">
</File>
<File
RelativePath=".\..\src\network\core\game.h">
</File>

View File

@ -32,6 +32,7 @@ misc.c
mixer.c
music.c
namegen.c
network/core/core.c
network/core/packet.c
network/core/tcp.c
network/core/udp.c
@ -115,6 +116,7 @@ md5.h
mixer.h
music.h
network/core/config.h
network/core/core.h
network/core/game.h
network/core/os_abstraction.h
network/core/packet.h

86
src/network/core/core.c Normal file
View File

@ -0,0 +1,86 @@
/* $Id$ */
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "os_abstraction.h"
#ifdef __MORPHOS__
/* the library base is required here */
struct Library *SocketBase = NULL;
#endif
/**
* Initializes the network core (as that is needed for some platforms
*/
void NetworkCoreInitialize(void)
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
/*
* IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_
* network related function, else: crash.
*/
DEBUG(net, 3, "[core] loading bsd socket library");
SocketBase = OpenLibrary("bsdsocket.library", 4);
if (SocketBase == NULL) {
DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable");
_network_available = false;
return;
}
#if defined(__AMIGA__)
/* for usleep() implementation (only required for legacy AmigaOS builds) */
TimerPort = CreateMsgPort();
if (TimerPort != NULL) {
TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest);
if (TimerRequest != NULL) {
if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) {
TimerBase = TimerRequest->tr_node.io_Device;
if (TimerBase == NULL) {
// free ressources...
DEBUG(net, 0, "[core] can't initialize timer, network unavailable");
_network_available = false;
return;
}
}
}
}
#endif // __AMIGA__
#endif // __MORPHOS__ / __AMIGA__
/* Let's load the network in windows */
#ifdef WIN32
{
WSADATA wsa;
DEBUG(net, 3, "[core] loading windows socket library");
if (WSAStartup(MAKEWORD(2, 0), &wsa) != 0) {
DEBUG(net, 0, "[core] WSAStartup failed, network unavailable");
_network_available = false;
return;
}
}
#endif /* WIN32 */
}
/**
* Shuts down the network core (as that is needed for some platforms
*/
void NetworkCoreShutdown(void)
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
/* free allocated ressources */
#if defined(__AMIGA__)
if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong
if (TimerRequest != NULL) DeleteIORequest(TimerRequest);
if (TimerPort != NULL) DeleteMsgPort(TimerPort);
#endif
if (SocketBase != NULL) CloseLibrary(SocketBase);
#endif
#if defined(WIN32)
WSACleanup();
#endif
}
#endif /* ENABLE_NETWORK */

13
src/network/core/core.h Normal file
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@ -0,0 +1,13 @@
/* $Id$ */
#ifndef NETWORK_CORE_H
#define NETWORK_CORE_H
#ifdef ENABLE_NETWORK
void NetworkCoreInitialize(void);
void NetworkCoreShutdown(void);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_H */

View File

@ -32,16 +32,12 @@
#include "network_gamelist.h"
#include "core/udp.h"
#include "core/tcp.h"
#include "core/core.h"
#include "network_gui.h"
#include "../console.h" /* IConsoleCmdExec */
#include <stdarg.h> /* va_list */
#include "../md5.h"
#ifdef __MORPHOS__
// the library base is required here
struct Library *SocketBase = NULL;
#endif
// The listen socket for the server
static SOCKET _listensocket;
@ -1345,39 +1341,6 @@ void NetworkStartUp(void)
{
DEBUG(net, 3, "[core] starting network...");
#if defined(__MORPHOS__) || defined(__AMIGA__)
/*
* IMPORTANT NOTE: SocketBase needs to be initialized before we use _any_
* network related function, else: crash.
*/
DEBUG(net, 3, "[core] loading bsd socket library");
SocketBase = OpenLibrary("bsdsocket.library", 4);
if (SocketBase == NULL) {
DEBUG(net, 0, "[core] can't open bsdsocket.library version 4, network unavailable");
_network_available = false;
return;
}
#if defined(__AMIGA__)
// for usleep() implementation (only required for legacy AmigaOS builds)
TimerPort = CreateMsgPort();
if (TimerPort != NULL) {
TimerRequest = (struct timerequest*)CreateIORequest(TimerPort, sizeof(struct timerequest);
if (TimerRequest != NULL) {
if (OpenDevice("timer.device", UNIT_MICROHZ, (struct IORequest*)TimerRequest, 0) == 0) {
TimerBase = TimerRequest->tr_node.io_Device;
if (TimerBase == NULL) {
// free ressources...
DEBUG(net, 0, "[core] can't initialize timer, network unavailable");
_network_available = false;
return;
}
}
}
}
#endif // __AMIGA__
#endif // __MORPHOS__ / __AMIGA__
// Network is available
_network_available = true;
_network_dedicated = false;
@ -1385,6 +1348,8 @@ void NetworkStartUp(void)
_network_need_advertise = true;
_network_advertise_retries = 0;
NetworkCoreInitialize();
/* Load the ip from the openttd.cfg */
_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);
/* And put the data back in it in case it was an invalid ip */
@ -1404,18 +1369,6 @@ void NetworkStartUp(void)
_network_game_info.spectators_max = sp_max;
}
// Let's load the network in windows
#if defined(WIN32)
{
WSADATA wsa;
DEBUG(net, 3, "[core] loading windows socket library");
if (WSAStartup(MAKEWORD(2,0), &wsa) != 0) {
DEBUG(net, 0, "[core] WSAStartup failed, network unavailable");
_network_available = false;
return;
}
}
#endif // WIN32
NetworkInitialize();
DEBUG(net, 3, "[core] network online, multiplayer available");
@ -1432,20 +1385,7 @@ void NetworkShutDown(void)
_network_available = false;
#if defined(__MORPHOS__) || defined(__AMIGA__)
// free allocated ressources
#if defined(__AMIGA__)
if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong
if (TimerRequest != NULL) DeleteIORequest(TimerRequest);
if (TimerPort != NULL) DeleteMsgPort(TimerPort);
#endif
if (SocketBase != NULL) CloseLibrary(SocketBase);
#endif
#if defined(WIN32)
WSACleanup();
#endif
NetworkCoreShutdown();
}
#endif /* ENABLE_NETWORK */