Codechange: Rename mapgen Sea Level string

This commit is contained in:
Tyler Trahan 2022-11-08 09:23:12 -07:00
parent 60ccab3c52
commit 62a15734fe
2 changed files with 3 additions and 3 deletions

View File

@ -94,7 +94,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = {
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SEA_LEVEL, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
@ -882,7 +882,7 @@ struct GenerateLandscapeWindow : public Window {
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE);
}
_settings_newgame.difficulty.quantity_sea_lakes = index;
break;

View File

@ -3133,7 +3133,7 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution: