(svn r20364) -Codechange: add infrastructure for airport callbacks

This commit is contained in:
yexo 2010-08-05 11:57:55 +00:00
parent fe6c557705
commit 6321eb5a00
2 changed files with 102 additions and 3 deletions

View File

@ -10,6 +10,7 @@
/** @file newgrf_airport.cpp NewGRF handling of airports. */
#include "stdafx.h"
#include "debug.h"
#include "airport.h"
#include "newgrf_airport.h"
#include "date_func.h"
@ -17,6 +18,9 @@
#include "core/alloc_type.hpp"
#include "newgrf.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_text.h"
#include "station_base.h"
#include "table/strings.h"
static AirportClass _airport_classes[APC_MAX];
@ -238,3 +242,97 @@ void AirportOverrideManager::SetEntitySpec(AirportSpec *as)
}
}
uint32 AirportGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Station *st = object->u.airport.st;
byte layout = object->u.airport.layout;
if (object->scope == VSG_SCOPE_PARENT) {
DEBUG(grf, 1, "Parent scope for airports unavailable");
*available = false;
return UINT_MAX;
}
switch (variable) {
case 0x40: return layout;
}
if (st == NULL) {
*available = false;
return UINT_MAX;
}
switch (variable) {
case 0xF0: return st->facilities;
case 0xFA: return Clamp(st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
}
return st->GetNewGRFVariable(object, variable, parameter, available);
}
static const SpriteGroup *AirportResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
/* Airport action 2s should always have only 1 "loaded" state, but some
* times things don't follow the spec... */
if (group->num_loaded > 0) return group->loaded[0];
if (group->num_loading > 0) return group->loading[0];
return NULL;
}
static uint32 AirportGetRandomBits(const ResolverObject *object)
{
const Station *st = object->u.airport.st;
const TileIndex tile = object->u.airport.tile;
return (st == NULL ? 0 : st->random_bits) | (tile == INVALID_TILE ? 0 : GetStationTileRandomBits(tile) << 16);
}
static uint32 AirportGetTriggers(const ResolverObject *object)
{
return 0;
}
static void AirportSetTriggers(const ResolverObject *object, int triggers)
{
}
static void NewAirportResolver(ResolverObject *res, TileIndex tile, Station *st, byte airport_id, byte layout)
{
res->GetRandomBits = AirportGetRandomBits;
res->GetTriggers = AirportGetTriggers;
res->SetTriggers = AirportSetTriggers;
res->GetVariable = AirportGetVariable;
res->ResolveReal = AirportResolveReal;
res->psa = NULL;
res->u.airport.st = st;
res->u.airport.airport_id = airport_id;
res->u.airport.layout = layout;
res->u.airport.tile = tile;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
res->count = 0;
const AirportSpec *as = AirportSpec::Get(airport_id);
res->grffile = (as != NULL ? as->grf_prop.grffile : NULL);
}
uint16 GetAirportCallback(CallbackID callback, uint32 param1, uint32 param2, Station *st, TileIndex tile)
{
ResolverObject object;
NewAirportResolver(&object, tile, st, st->airport.type, 0);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
const SpriteGroup *group = SpriteGroup::Resolve(st->airport.GetSpec()->grf_prop.spritegroup, &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}

View File

@ -349,9 +349,10 @@ struct ResolverObject {
bool upper_halftile; ///< Are we resolving sprites for the upper halftile?
} routes;
struct {
const struct Station *st;
byte airport_id;
TileIndex tile;
const struct Station *st; ///< Station of the airport for which the callback is run, or NULL for build gui.
byte airport_id; ///< Type of airport for which the callback is run
byte layout; ///< Layout of the airport to build.
TileIndex tile; ///< Tile for the callback, only valid for airporttile callbacks.
} airport;
} u;