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Fix f6dd505: Missing savegame conversion for current_order (#12188)
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@ -1771,6 +1771,11 @@ bool AfterLoadGame()
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if (!order->IsType(OT_GOTO_DEPOT)) continue;
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if (!order->IsType(OT_GOTO_DEPOT)) continue;
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order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1));
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order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() >> 1));
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}
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}
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for (Vehicle *v : Vehicle::Iterate()) {
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if (!v->current_order.IsType(OT_GOTO_DEPOT)) continue;
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v->current_order.SetDepotActionType((OrderDepotActionFlags)(v->current_order.GetDepotActionType() >> 1));
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}
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}
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}
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/* The water class was moved/unified. */
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/* The water class was moved/unified. */
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