(svn r17) -Fix Player window fixes, Getstring id0 fixes, Finances window is now ok

This commit is contained in:
darkvater 2004-08-10 21:29:47 +00:00
parent 9c4abb643c
commit 637a567acb
4 changed files with 17 additions and 5 deletions

View File

@ -824,7 +824,13 @@ static void CompanyLeagueWndProc(Window *w, WindowEvent *e)
SET_DPARAM32(2, p->name_2);
SET_DPARAM16(3, GetPlayerNameString(p->index, 4));
SET_DPARAM16(5, GetPerformanceTitleFromValue(p->old_economy[1].performance_history));
/* WARNING ugly hack!
GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
that because there is another param after it.
So we'll just shift the rating one back if player is AI and all is fine
*/
SET_DPARAM16((IS_HUMAN_PLAYER(i) ? 5 : 4), GetPerformanceTitleFromValue(p->old_economy[1].performance_history));
DrawString(2, 15 + i * 10, i == 0 ? STR_7054 : STR_7055, 0);
DrawPlayerIcon(p->index, 27, 16 + i * 10);

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@ -1767,8 +1767,8 @@ STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph
STR_7026_BANK_BALANCE :{WHITE}Bank Balance
STR_7027_LOAN :{WHITE}Loan
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{SKIP}{CURRENCY}
STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay

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@ -135,7 +135,7 @@ static void PlayerFinancesWndProc(Window *w, WindowEvent *e)
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
SET_DPARAM16(2, GetPlayerNameString((byte)w->window_number, 3));
SET_DPARAM32(3, 10000);
SET_DPARAM32(4, 10000);
DrawWindowWidgets(w);
DrawPlayerEconomyStats(p, (byte)WP(w,def_d).data_1);

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@ -126,7 +126,13 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
(str++, r <= 800) || // Excellent
(str++, true); // Outstanding
SET_DPARAM16(4, str);
/* WARNING ugly hack!
GetPlayerNameString sets up (Player #) if the player is human in an extra DPARAM16
It seems that if player is non-human, nothing is set up, so param is 0. GetString doesn't like
that because there is another param after it.
So we'll just shift the rating one back if player is AI and all is fine
*/
SET_DPARAM16((IS_HUMAN_PLAYER(p->index) ? 4 : 3), str);
DrawString(19, y, STR_2024, 0);
y+=10;
}