(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)

-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
This commit is contained in:
truelight 2007-10-11 11:06:04 +00:00
parent 1ff0197ca4
commit 645e5b1fb0
3 changed files with 44 additions and 15 deletions

View File

@ -76,6 +76,7 @@
#include "water_map.h"
#include "industry_map.h"
#include "unmovable_map.h"
#include "tree_map.h"
#include <stdarg.h>
@ -2196,6 +2197,19 @@ bool AfterLoadGame()
}
}
/* Before version 81, the density of grass was always stored as zero, and
* grassy trees were always drawn fully grassy. Furthermore, trees on rough
* land used to have zero density, now they have full density. Therefore,
* make all grassy/rough land trees have a density of 3. */
if (CheckSavegameVersion(81)) {
for (TileIndex t = 0; t < map_size; t++) {
if (GetTileType(t) == MP_TREES) {
TreeGround groundType = GetTreeGround(t);
if (groundType != TREE_GROUND_SNOW_DESERT) SetTreeGroundDensity(t, groundType, 3);
}
}
}
return true;
}

View File

@ -29,7 +29,7 @@
#include "strings.h"
#include <list>
extern const uint16 SAVEGAME_VERSION = 80;
extern const uint16 SAVEGAME_VERSION = 81;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!

View File

@ -85,7 +85,7 @@ static void PlaceTree(TileIndex tile, uint32 r)
SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
SetTreeCounter(tile, (TreeGround)GB(r, 24, 3));
} else {
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 0);
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
}
}
@ -346,9 +346,10 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
growth = _game_mode == GM_EDITOR ? 3 : 0;
switch (GetClearGround(tile)) {
case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
case CLEAR_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 3); break;
case CLEAR_SNOW:
case CLEAR_DESERT: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, GetClearDensity(tile)); break;
}
MarkTileDirtyByTile(tile);
@ -385,7 +386,7 @@ static void DrawTile_Trees(TileInfo *ti)
byte z;
switch (GetTreeGround(ti->tile)) {
case TREE_GROUND_GRASS: DrawClearLandTile(ti, 3); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
}
@ -557,7 +558,7 @@ static void TileLoopTreesAlps(TileIndex tile)
if (k < 0) {
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) return;
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 0);
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3);
} else {
uint density = min((uint)k / TILE_HEIGHT, 3);
@ -586,6 +587,16 @@ static void TileLoop_Trees(TileIndex tile)
TileLoopClearHelper(tile);
uint treeCounter = GetTreeCounter(tile);
/* Handle growth of grass at every 8th processings, like it's done for grass */
if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
uint density = GetTreeDensity(tile);
if (density < 3) {
SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
MarkTileDirtyByTile(tile);
}
}
if (GetTreeCounter(tile) < 15) {
AddTreeCounter(tile, 1);
return;
@ -622,11 +633,12 @@ static void TileLoop_Trees(TileIndex tile)
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
if (GetClearDensity(tile) != 3) return;
MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 3);
break;
case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
case CLEAR_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 3); break;
case CLEAR_DESERT: return; // Cacti don't spread
case CLEAR_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
default: return;
}
break;
@ -646,9 +658,12 @@ static void TileLoop_Trees(TileIndex tile)
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
default: // snow or desert
if (_opt.landscape == LT_TROPIC) MakeClear(tile, CLEAR_DESERT, GetTreeDensity(tile));
else MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile));
break;
}
}
break;
@ -675,7 +690,7 @@ void OnTick_Trees()
!IsBridgeAbove(tile) &&
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, GetClearDensity(tile));
}
/* byte underflow */
@ -689,8 +704,8 @@ void OnTick_Trees()
(ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
switch (ct) {
case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, GetClearDensity(tile)); break;
case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 3); break;
default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
}
}