Update: Translations from eints

english (au): 17 changes by krysclarke
english (us): 17 changes by 2TallTyler
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
french: 36 changes by ottdfevr
portuguese (brazilian): 30 changes by pasantoro
This commit is contained in:
translators 2023-12-16 18:36:51 +00:00
parent 0e6038f0e5
commit 651343d69e
6 changed files with 147 additions and 46 deletions

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@ -1492,7 +1492,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis apenas) O quão acidentado é o terreno
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Apenas TerraGenesis) Relevo do terreno
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade de indústrias: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e o nível que deve ser mantido durante o jogo
@ -1501,18 +1501,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da bo
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado usando a "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. O terreno logo acima do nível do mar nunca terá neve.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Regular
@ -1520,7 +1520,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Irregular
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Muito Irregular
STR_CONFIG_SETTING_VARIETY :Distribuição de variedade: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis apenas) Controla se o mapa contém tanto áreas montanhosas como planas. Como isso apenas torna o mapa mais plano, as outras configurações devem ser mantidas em montanhoso
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Apenas TerraGenesis) Controla se o mapa contém áreas planas e montanhosas. Como isto apenas torna o mapa mais plano, outras definições devem ser definidas como montanhosas
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantidade de rios: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Escolha quantos rios a serem gerados
@ -1540,6 +1540,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Dirigem na esqu
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Dirigem na direita
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotação do mapa topográfico: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Escolher como a imagem do mapa topográfico será rotacionado para se ajustar ao mapa do jogo
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sentido Anti-Horário
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Sentido Horário
@ -2253,9 +2254,9 @@ STR_FACE_SAVE :{BLACK}Salvar
STR_FACE_SAVE_TOOLTIP :{BLACK}Salvar face favorita
STR_FACE_SAVE_DONE :{WHITE}Este rosto irá ser salvo como seu rosto favorito no arquivo de configuração do OpenTTD
STR_FACE_EUROPEAN :{BLACK}Europeu
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecione faces Européias
STR_FACE_SELECT_EUROPEAN :{BLACK}Selecionar faces Européias
STR_FACE_AFRICAN :{BLACK}Africano
STR_FACE_SELECT_AFRICAN :{BLACK}Selecione faces Africanas
STR_FACE_SELECT_AFRICAN :{BLACK}Selecionar faces Africanas
STR_FACE_YES :Sim
STR_FACE_NO :Não
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Ativar bigode ou brinco
@ -2599,7 +2600,7 @@ STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMA
###length 5
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Você não selecionou para ser baixado
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Você selecionou para ser baixado
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Esse dependente será baixado
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Esta dependência foi seleccionada para ser baixada
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Você já baixou isso
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Esse conteúdo é desconhecido e não pode ser baixado pelo OpenTTD
@ -2667,7 +2668,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda do Fluxo de Carga
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nenhuma
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecione companhias a serem exibidas
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecionar as empresas a serem exibidas
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
@ -2948,7 +2949,7 @@ STR_FOUND_TOWN_CITY :{BLACK}Cidade
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cidades grandes cresem mais rápido que as cidades normais{}Dependendo das configs. são maiores quando fundadas.
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposição das ruas das cidades
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecione a disposição de ruas a ser utilizada nessa cidade
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Seleccionar disposição das estradas utilizada para esta localidade
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Melhorado
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Quadras 2x2
@ -2957,7 +2958,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Randômi
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiar Indústria
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolha a indústria apropriada
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Escolher a indústria apropriada desta lista
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Criar indústrias aleatórias
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cobrir o mapa com indústrias colocadas aleatoriamente
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Criar indústrias aleatórias
@ -2983,10 +2984,10 @@ STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Cadeia d
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Exibe indústrias que suprem e aceitam carga
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Exiba também no minimapa
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selecione as indústrias exibidas no minimapa também
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Seleciona carga
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Seleciona a carga que você deseja exibir
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Seleciona indústria
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Seleciona a indústria que você deseja exibir
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Selecionar carga
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Selecionar a carga que você deseja exibir
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Selecionar a indústria
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecionar a indústria que você deseja exibir
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
@ -3209,13 +3210,17 @@ STR_MAPGEN_MAPSIZE :{BLACK}Dimensõ
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleciona o tamanho do mapa em quadrados. O número de quadrados disponíveis será um pouco menor
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Selecionar a densidade de cidades ou fornecer um número
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nome das cidades:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Selecionar o estilo dos nomes das cidades
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Selecionar a data inicial
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Selecione a densidade de indústrias ou forneça um número
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Escolher o pico mais alto que o jogo tentará criar, medido em elevação acima do nível do mar
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir de uma unidade a altura máxima do pico mais alto no mapa
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
@ -3226,10 +3231,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno
STR_MAPGEN_SEA_LEVEL :{BLACK}Nível do mar:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Selecionar o nível do mar
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rios:
STR_MAPGEN_SMOOTHNESS :{BLACK}Regularidade
STR_MAPGEN_VARIETY :{BLACK}Distribuição da variedade
STR_MAPGEN_GENERATE :{WHITE}Gerar
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Criar o mapa e jogar o OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Definições de NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Mostrar definições de NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Definições de IA
@ -3262,6 +3269,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalão
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Bordas do mapa:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Escolher as bordas do mapa do jogo
STR_MAPGEN_NORTHWEST :{BLACK}Noroeste
STR_MAPGEN_NORTHEAST :{BLACK}Nordeste
STR_MAPGEN_SOUTHEAST :{BLACK}Sudeste
@ -3274,7 +3282,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotação do mapa topográfico:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do mapa topográfico:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}O nome do arquivo de imagem do mapa topográfico
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}O tamanho da imagem do mapa topográfico original. Para melhores resultados, cada lado deve ser igual a um comprimento de lado de mapa disponível no OpenTTD, como 256, 512, 1024, etc.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
@ -3289,6 +3299,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Terra pl
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Gera uma terra plana
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Terra randômica
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altitude da terra plana
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Escolher a elevação do terreno acima do nível do mar
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Mover a altitude da terra plana em uma unidade a menos
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Mover a altitude da terra plana em uma unidade a mais
@ -3316,7 +3327,7 @@ STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configur
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Informação detalhada de NewGRF
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Arquivos NewGRF ativos
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Arquivos NewGRF inativos
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Selecione um modelo:
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Seleccionar predefinição:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtro:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Carrega o padrão selecionado
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Salvar padrão
@ -4372,7 +4383,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova cap
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}{}{BLACK}Lucro vindo da adaptação: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Custo da adaptação: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nova capacidade: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Lucro da adaptação: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecione os veículos para recuperar. Arrastar com o mouse permite a seleção de vários veículos. Clicar em espaço vazio selecionará todo o veículo. Ctrl+Clique selecionará um veículo e a lista de construção em seguida
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selecionar os veículos para recuperar. Arrastar com o mouse permite a seleção de vários veículos. Clicar em espaço vazio selecionará todo o veículo. Ctrl+Clique selecionará um veículo e a lista de construção em seguida
###length VEHICLE_TYPES
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Selecionar tipo de carga para o trem

View File

@ -1491,7 +1491,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
@ -1500,18 +1500,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
@ -1519,7 +1519,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
@ -1539,6 +1539,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
@ -3208,11 +3209,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Map size
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
@ -3225,10 +3230,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
@ -3261,6 +3268,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
@ -3273,7 +3281,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
@ -3288,6 +3298,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat lan
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up

View File

@ -1491,7 +1491,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
@ -1500,18 +1500,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distanc
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills.
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
@ -1519,7 +1519,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas.
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
@ -1539,6 +1539,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter-clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
@ -3208,11 +3209,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Map size
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
@ -3225,10 +3230,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE :{WHITE}Generate
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Display NewGRF settings
STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
@ -3261,6 +3268,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
STR_MAPGEN_NORTHWEST :{BLACK}Northwest
STR_MAPGEN_NORTHEAST :{BLACK}Northeast
STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
@ -3273,7 +3281,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
@ -3288,6 +3298,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat lan
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one

View File

@ -256,6 +256,9 @@ STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_DAYS :{COMMA}{NBSP}jour{P "" s}
STR_UNITS_SECONDS :{COMMA}{NBSP}seconde{P "" s}
STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtre{NBSP}:
@ -720,6 +723,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Cliquer
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Cliquer sur une piste pour la retirer du programme courant (Personnalisé 1 ou Personnalisé 2 seulement)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Top 5 des compagnies
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Personne d'affaires
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
@ -1488,7 +1492,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Type de terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Vallonnement du paysage
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Chosir la hauteur des collines et montagnes du paysage
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densité des industries{NBSP}: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combien d'industries doivent être générée et quel niveau doit être maintenu pendant la partie
@ -1497,18 +1501,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximu
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Chosir à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la création d'industries et les besoins des villes pour croître. Seulement utilisé lors de la création de la carte. L'eau et les côtes ne seront jamais enneigées.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choisir la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également le nombre d'industries créées et les besoins des villes pour croître. Uniquement utilisé lors de la création de la carte
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choisir la forme et le nombre de collines. Les paysages doux ont des collines basses et larges, tandis que les paysages rugueux ont de plus petites collines.
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lisse
@ -1516,7 +1520,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rugueux
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Très rugueux
STR_CONFIG_SETTING_VARIETY :Distribution de variété{NBSP}: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis seulement) Contrôle si la carte contient à la fois de la montagne et du terrain plat. Comme cela rend seulement la carte plus plate, les autres paramètres doivent être définis sur montagneux
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Contrôle si la carte contient à la fois des montagnes et des plaines. Plus la valeur est élevée, plus la différence d'élévation entre le plateau montagneux et les plaines sera importante.
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantité de rivières{NBSP}: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choisir combien de rivières générer
@ -1536,6 +1540,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Conduite à gau
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Conduite à droite
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotation de la carte d'altitude{NBSP}: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choisir de quelle manière l'image de la carte d'altitude est pivotée pour s'insérer correctement dans la carte actuelle.
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-horaire
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Horaire
@ -1656,7 +1661,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Active l'utilis
STR_CONFIG_SETTING_LOADING_INDICATORS :Utiliser les indicateurs de chargement{NBSP}: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Choisir si les indicateurs de chargement doivent être affichés au dessus des véhicules qui chargent ou déchargent
STR_CONFIG_SETTING_TIMETABLE_MODE :Unité de temps pour les horaires{NBSP}: {STRING}
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Sélectionner l'unité de temps utilisée pour les horaires des véhicules
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Jours
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Secondes
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Afficher l'arrivée et le départ dans les horaires{NBSP}: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Afficher les temps d'arrivée et de départ prévues dans les horaires
@ -3200,11 +3210,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Taille d
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Définir la taille de la carte en cases. Le nombre de cases utilisables sera légèrement plus petit
STR_MAPGEN_BY :{BLACK}{NBSP}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Sélectionner la quantité de villes sur la carte ou entrer un nombre précis
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nom des villes{NBSP}:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Sélectionner la nationalité des noms des villes
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Chosir la date de départ
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Sélectionner la quantité d'industries sur la carte ou entrer un nombre précis
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Chosir le plus haut pic que le jeu pourra créer (mesuré par rapport au niveau de l'eau)
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
@ -3217,10 +3231,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Type de terrain{NBSP}:
STR_MAPGEN_SEA_LEVEL :{BLACK}Niveau de la mer{NBSP}:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Sélectionner le niveau de l'eau
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Nb. de rivières{NBSP}:
STR_MAPGEN_SMOOTHNESS :{BLACK}Lissage{NBSP}:
STR_MAPGEN_VARIETY :{BLACK}Variété de distribution{NBSP}:
STR_MAPGEN_GENERATE :{WHITE}Créer
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Créer la carte et jouer à OpenTTD !
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Afficher la configuration des NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Paramètres des IAs
@ -3253,6 +3269,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalans
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Bords de la carte{NBSP}:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choisir les bordures de la carte
STR_MAPGEN_NORTHWEST :{BLACK}Nord-Ouest
STR_MAPGEN_NORTHEAST :{BLACK}Nord-Est
STR_MAPGEN_SOUTHEAST :{BLACK}Sud-Est
@ -3265,7 +3282,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuel
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotation de la carte d'altitude{NBSP}:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de la carte d'altitude{NBSP}:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Nom de l'image de la carte d'altitude
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Taille de l'image de la carte d'altitude. Pour un meilleur résultat, chaque longueur de bordure doit correspondre à une taille de bordure disponible sur OpenTTD (256, 512, 1024, etc).
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
@ -3280,6 +3299,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Terrain
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Créer un monde plat
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Terrain aléatoire
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altitude du terrain plat{NBSP}:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choisir la hauteur du sol par rapport au niveau de l'eau
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Diminuer l'altitude du terrain plat
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Augmenter l'altitude du terrain plat
@ -4573,8 +4593,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Ce véhi
STR_TIMETABLE_STATUS_LATE :{BLACK}Ce véhicule est en retard de {STRING}
STR_TIMETABLE_STATUS_EARLY :{BLACK}Ce véhicule est en avance de {STRING}
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Cet horaire n'a pas encore démarré
STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}Cet horaire démarrera le/à {STRING}
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Cet horaire commencera dans {COMMA} seconde{P "" s}
STR_TIMETABLE_START :{BLACK}Démarrer l'horaire
STR_TIMETABLE_START_TOOLTIP :{BLACK}Sélectionner quand l'horaire doit démarrer. Ctrl-clic pourra donner l'ordre de démarrer l'horaire aux véhicules qui le partagent, seulement si leurs ordres sont complètement définis dans leurs horaires respectifs
STR_TIMETABLE_START_SECONDS_QUERY :Nombre de secondes avant que l'horaire ne commence
STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifier la durée
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné. Ctrl-clic pour définir la durée pour tous les ordres
@ -4598,6 +4623,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Attendu
STR_TIMETABLE_SCHEDULED :{BLACK}Planifié
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Alterner entre attendu et planifié
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} seconde{P "" s}
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} seconde{P "" s}
# Date window (for timetable)
@ -4779,7 +4808,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte d'altitude a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!

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@ -257,6 +257,9 @@ STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_DAYS :{COMMA}{NBSP}giorn{P "o" i}
STR_UNITS_SECONDS :{COMMA}{NBSP}second{P "o" i}
STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtro:
@ -721,6 +724,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Fare cli
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Fare clic su un brano per rimuoverlo dal programma corrente (solo Personale1 o Personale2)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Aziende top
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Commerciante
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Imprenditore
@ -1531,7 +1535,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 caselle il valore aumenta proporzionalmente.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi subartici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città. Può essere modificato solo tramite l'Editor di scenari o altrimenti calcolato tramite "Aree innevate".
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Scegliere a quale altezza inizia a nevicare nel paesaggio sub-artico. La neve influisce anche sulla generazione di industrie e sui requisiti di crescita delle città. Può essere modificato solo tramite l'Editor scenari o viene altrimenti calcolato tramite le "Aree innevate".
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regola la quantità approssimativa di neve presente nel paesaggio subartico. La neve influisce anche sulla generazione dell'industria e sui requisiti di crescita della città. Si può impostare solo durante la generazione della mappa o nelle impostazioni prima dell'inizio di una nuova partita. La terra appena sopra il livello del mare non è mai innevata.
@ -1542,7 +1546,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Regola la quant
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo con TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Scegliere la forma e il numero di colline. I paesaggi morbidi hanno un numero minore di colline più ampie, mentre i paesaggi ruvidi hanno un numero maggiore di colline più piccole.
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Morbido
@ -1570,6 +1574,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Guida a sinistr
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Guida a destra
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotazione heightmap: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Scegliere il modo in cui l'immagine della heightmap viene ruotata per adattarsi al mondo di gioco.
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Antioraria
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Oraria
@ -1690,7 +1695,11 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Abilita l'utili
STR_CONFIG_SETTING_LOADING_INDICATORS :Utilizza gli indicatori di caricamento: {STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Determina se gli indicatori di caricamento sono mostrati sopra i veicoli in caricamento o scaricamento
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Selezionare le unità di tempo utilizzate per gli orari dei veicoli.
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Giorni
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Secondi
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra gli arrivi e le partenze nelle tabelle orarie: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra gli orari di arrivo e partenza previsti nelle tabelle orarie
@ -3240,11 +3249,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Area map
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Seleziona l'area della mappa espressa in caselle. Il numero effettivo di caselle disponibili sarà leggermente inferiore
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Selezionare la densità di città o un numero personalizzato.
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Nomi città:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Seleziona lo stile per i nomi delle città
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Selezionare la data di inizio
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Selezionare la densità delle industrie o un numero personalizzato.
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Picco massimo:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Scegliere la vetta più alta che il gioco tenterà di creare, misurata in altezza sul livello del mare
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumenta la massima altezza del picco più alto sulla mappa di uno
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuisci la massima altezza del picco più alto sulla mappa di uno
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
@ -3257,10 +3270,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuis
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo di terreno:
STR_MAPGEN_SEA_LEVEL :{BLACK}Livello di mare:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Selezionare il livello del mare
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Fiumi:
STR_MAPGEN_SMOOTHNESS :{BLACK}Levigatezza:
STR_MAPGEN_VARIETY :{BLACK}Varietà del terreno:
STR_MAPGEN_GENERATE :{WHITE}Genera
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Crea il mondo e gioca a OpenTTD!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Impostazioni NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Mostra impostazioni NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Impostazioni IA
@ -3293,6 +3308,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Catalani
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Bordi della mappa:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Scegliere i confini del mondo di gioco
STR_MAPGEN_NORTHWEST :{BLACK}Nord-ovest
STR_MAPGEN_NORTHEAST :{BLACK}Nord-est
STR_MAPGEN_SOUTHEAST :{BLACK}Sud-est
@ -3305,7 +3321,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuale
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotazione heightmap:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome heightmap:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Il nome del file dell'immagine heightmap
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}La dimensione dell'immagine heightmap di origine. Per ottenere risultati ottimali, ogni bordo deve corrispondere alla lunghezza del bordo della mappa disponibile in OpenTTD, ad esempio 256, 512, 1024, ecc.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Limite altezza massima
@ -3320,6 +3338,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Pianeggi
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Genera un terreno pianeggiante
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Casuale
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altezza terreno pianeggiante:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Scegliere l'altitudine del terreno sul livello del mare
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Sposta in giù di uno l'altezza del terreno pianeggiante
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Sposta in su di uno l'altezza del terreno pianeggiante
@ -4613,8 +4632,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Il veico
STR_TIMETABLE_STATUS_LATE :{BLACK}Il veicolo viaggia con un ritardo di {STRING}
STR_TIMETABLE_STATUS_EARLY :{BLACK}Il veicolo viaggia con un anticipo di {STRING}
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Il viaggio non è ancora iniziato
STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}Questo orario inizierà alle ore {STRING}
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}Questo orario inizierà tra {COMMA} secondi.
STR_TIMETABLE_START :{BLACK}Orario di partenza
STR_TIMETABLE_START_TOOLTIP :{BLACK}Selezionare quando inizia l'orario. Ctrl+Click distribuisce uniformemente l'inizio di tutti i veicoli che condividono l'ordine in base al loro ordine relativo, se l'ordine è completamente programmato.
STR_TIMETABLE_START_SECONDS_QUERY :Secondi prima dell'inizio dell'orario
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambia tempo
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la quantità di tempo che dovrebbe essere impiegata per l'ordine selezionato. CTRL+clic imposta il tempo di tutti gli ordini
@ -4638,6 +4662,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Orari at
STR_TIMETABLE_SCHEDULED :{BLACK}Orari programmati
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Alterna fra la visualizzazione degli orari attesi e degli orari programmati
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} sec
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} sec
# Date window (for timetable)

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@ -1642,7 +1642,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Оригина
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Тип ландшафта: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Только для TerraGenesis){}Холмистость ландшафта
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Укажите высоту гор и холмов на карте
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Количество предприятий: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Выберите, сколько предприятий создавать в начале и на каком уровне поддерживать их количество в процессе игры.
@ -1651,18 +1651,18 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. ра
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Это значение определяет, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть установлено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Выберите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть изменено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Используется только при создании карты. Земля чуть выше уровня моря никогда не покрывается снегом.
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой снегом в субарктическом климате. Наличие снега влияет на расположение предприятий и на условия роста городов.{}Это значение используется только при создании карты. Земля на уровне моря и береговые клетки никогда не покрываются снегом.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий.{}Используется только при создании карты.
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Выберите примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий и условия роста городов.{}Это значение используется только при создании карты.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Выберите количество и вид холмов на карте. На гладком ландшафте холмов немного и они более широкие. На грубом холмов много, но они меньше в размерах.
###length 4
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладкий
@ -1670,7 +1670,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Грубый
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Очень грубый
STR_CONFIG_SETTING_VARIETY :Разнообразие ландшафта: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Только для TerraGenesis){}Определяет наличие на карте как горных, так и равнинных областей. Поскольку данная настройка влияет только на сглаживание карты, остальные настройки должны быть выставлены в горный ландшафт.
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Определяет наличие на карте как горных, так и равнинных областей. Чем выше разнообразие, тем выше разница в высоте между этими зонами.
STR_CONFIG_SETTING_RIVER_AMOUNT :Количество рек: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Выберите количество рек на карте
@ -1690,6 +1690,7 @@ STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Левосто
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Правостороннее
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Вращение карты высот: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Изображение карты высот можно развернуть, чтобы оно соответствовало игровой карте.
###length 2
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Против часовой стрелки
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :По часовой стрелке
@ -3383,11 +3384,15 @@ STR_MAPGEN_MAPSIZE :{BLACK}Разм
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Выберите размер карты в клетках. Размер поля, доступного игрокам, будет немного меньше.
STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Выберите плотность расположения городов на карте, или укажите их точное количество
STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Названия городов:
STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Язык, который будет использоваться для выбора названий населённых пунктов
STR_MAPGEN_DATE :{BLACK}Дата:
STR_MAPGEN_DATE_TOOLTIP :{BLACK}Выберите начальную дату в игре
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Выберите плотность расположения предприятий на карте, или укажите их точное количество
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Высочайшая вершина:
STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Укажите максимальную высоту гор, создаваемых генератором карт (относительно уровня моря)
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Снежное покрытие:
@ -3400,10 +3405,12 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Умен
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
STR_MAPGEN_SEA_LEVEL :{BLACK}Количество морей и озёр:
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Выберите значение уровня моря
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Количество рек:
STR_MAPGEN_SMOOTHNESS :{BLACK}Грубость ландшафта:
STR_MAPGEN_VARIETY :{BLACK}Разнообразие ландшафта:
STR_MAPGEN_GENERATE :{WHITE}Создать
STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Сгенерировать карту и начать игру!
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Настройки NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Показать настройки NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Настройки ИИ
@ -3436,6 +3443,7 @@ STR_MAPGEN_TOWN_NAME_CATALAN :Каталан
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Края карты:
STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Выберите типы границ игровой карты
STR_MAPGEN_NORTHWEST :{BLACK}Северо-запад
STR_MAPGEN_NORTHEAST :{BLACK}Северо-восток
STR_MAPGEN_SOUTHEAST :{BLACK}Юго-восток
@ -3448,7 +3456,9 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Вруч
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Поворот карты:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Название карты:
STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}Имя файла с изображением, используемым для карты высот
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}Размеры исходного изображения для карты высот. Для наилучшего результата они должны соответствовать размерам карты OpenTTD: 256, 512, 1024 и{NBSP}т.{NBSP}д.
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Максимальная высота
@ -3463,6 +3473,7 @@ STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Плос
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Создать ровную землю
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Случайный рельеф
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Высота над уровнем моря:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Выберите высоту ландшафта над уровнем моря
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Поднять уровень ровной земли на 1
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Опустить уровень ровной земли на 1