mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22247) -Codechange: Update comments wrt. ForceRebuild() in command-scope.
This commit is contained in:
parent
5689b3dbda
commit
652c9cb663
|
@ -498,8 +498,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (data != 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->engines[0].ForceRebuild();
|
||||
} else {
|
||||
this->engines[1].ForceRebuild();
|
||||
|
|
|
@ -642,7 +642,6 @@ struct DepotWindow : Window {
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
this->generate_list = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1272,8 +1272,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->companies.ForceRebuild();
|
||||
} else {
|
||||
this->companies.ForceResort();
|
||||
|
|
|
@ -260,11 +260,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
/* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->vehicles.ForceRebuild();
|
||||
this->groups.ForceRebuild();
|
||||
} else {
|
||||
|
@ -272,6 +269,7 @@ public:
|
|||
this->groups.ForceResort();
|
||||
}
|
||||
|
||||
/* Process ID-invalidation in command-scope as well */
|
||||
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
|
||||
DeleteWindowByClass(WC_QUERY_STRING);
|
||||
this->group_rename = INVALID_GROUP;
|
||||
|
|
|
@ -1365,11 +1365,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
/* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->industries.ForceRebuild();
|
||||
} else {
|
||||
this->industries.ForceResort();
|
||||
|
|
|
@ -801,7 +801,6 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (data == 1) {
|
||||
this->server = NULL;
|
||||
this->list_pos = SLP_INVALID;
|
||||
|
|
|
@ -374,15 +374,11 @@ struct SignListWindow : QueryStringBaseWindow, SignList {
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
/* When there is a filter string, we always need to rebuild the list even if
|
||||
* the amount of signs in total is unchanged, as the subset of signs that is
|
||||
* accepted by the filter might has changed.
|
||||
*
|
||||
* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
* accepted by the filter might has changed. */
|
||||
if (data == 0 || !StrEmpty(this->filter_string)) { // New or deleted sign, or there is a filter string
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->signs.ForceRebuild();
|
||||
} else { // Change of sign contents while there is no filter string
|
||||
this->signs.ForceResort();
|
||||
|
|
|
@ -694,11 +694,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
/* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->stations.ForceRebuild();
|
||||
} else {
|
||||
this->stations.ForceResort();
|
||||
|
|
|
@ -876,11 +876,8 @@ public:
|
|||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
/* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->towns.ForceRebuild();
|
||||
} else {
|
||||
this->towns.ForceResort();
|
||||
|
|
|
@ -1616,12 +1616,9 @@ public:
|
|||
this->vehicles.ForceRebuild();
|
||||
return;
|
||||
}
|
||||
if (!gui_scope) return;
|
||||
|
||||
/* We can only set the trigger for resorting/rebuilding.
|
||||
* We cannot safely resort at this point, as there might be multiple scheduled invalidations,
|
||||
* and a rebuild needs to be done first though it is scheduled later. */
|
||||
if (data == 0) {
|
||||
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
||||
this->vehicles.ForceRebuild();
|
||||
} else {
|
||||
this->vehicles.ForceResort();
|
||||
|
|
Loading…
Reference in New Issue