(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.

This commit is contained in:
rubidium 2008-03-23 07:35:29 +00:00
parent fb755e6e87
commit 65c7ef9629
8 changed files with 978 additions and 878 deletions

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@ -1351,6 +1351,10 @@
RelativePath=".\..\src\town_type.h"
>
</File>
<File
RelativePath=".\..\src\toolbar_gui.h"
>
</File>
<File
RelativePath=".\..\src\track_func.h"
>
@ -1567,6 +1571,10 @@
RelativePath=".\..\src\timetable_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\toolbar_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\town_gui.cpp"
>

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@ -1348,6 +1348,10 @@
RelativePath=".\..\src\town_type.h"
>
</File>
<File
RelativePath=".\..\src\toolbar_gui.h"
>
</File>
<File
RelativePath=".\..\src\track_func.h"
>
@ -1564,6 +1568,10 @@
RelativePath=".\..\src\timetable_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\toolbar_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\town_gui.cpp"
>

View File

@ -246,6 +246,7 @@ tile_type.h
timetable.h
town.h
town_type.h
toolbar_gui.h
track_func.h
track_type.h
train.h
@ -301,6 +302,7 @@ station_gui.cpp
subsidy_gui.cpp
terraform_gui.cpp
timetable_gui.cpp
toolbar_gui.cpp
town_gui.cpp
train_gui.cpp
transparency_gui.cpp

View File

@ -15,6 +15,10 @@
/* main_gui.cpp */
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
void HandleOnEditText(const char *str);
void InitializeGUI();
Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray);
Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask);
/* settings_gui.cpp */
void ShowGameOptions();
@ -109,11 +113,8 @@ extern const TextColour _fios_colors[];
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);
void ShowBuildIndustryWindow();
void ShowBuildTownWindow();
void ShowMusicWindow();
/* main_gui.cpp */
void HandleOnEditText(const char *str);
void InitializeGUI();
#endif /* GUI_H */

File diff suppressed because it is too large Load Diff

800
src/toolbar_gui.cpp Normal file
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@ -0,0 +1,800 @@
/* $Id$ */
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "transparency.h"
#include "strings_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "vehicle_base.h"
#include "gfx_func.h"
#include "network/network.h"
#include "table/strings.h"
#include "table/sprites.h"
extern void SelectSignTool();
extern RailType _last_built_railtype;
extern RoadType _last_built_roadtype;
/* Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
Point pos;
pos.x = w->widget[GB(parent_button, 0, 8)].left;
pos.y = -height;
pos.x = w->left + Clamp(pos.x, 0, w->width - width);
pos.y = w->top + pos.y;
return pos;
}
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
}
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
}
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
}
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
}
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 7, 0);
}
static void ToolbarMoneyClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 8, 0);
}
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 9, 0);
}
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
}
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
}
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}
static void ToolbarTrainClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 13, dis);
}
static void ToolbarRoadClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 14, dis);
}
static void ToolbarShipClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 15, dis);
}
static void ToolbarAirClick(Window *w)
{
const Vehicle *v;
int dis = -1;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 16, dis);
}
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(17);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(18);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
WP(w2, menu_d).sel_index = _last_built_railtype;
}
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
WP(w2, menu_d).sel_index = _last_built_roadtype;
}
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
}
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
}
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
}
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
}
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
}
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
}
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
WP(w, menu_d).checked_items = x;
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
}
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(6);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(7);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenMapTownDir(Window *w)
{
/* Scenario editor button, *hack*hack* use different button to activate */
PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
}
static void ToolbarScenZoomIn(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(9);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenZoomOut(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(10);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(11);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
}
static void ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(12);
SndPlayFx(SND_15_BEEP);
ShowBuildTownWindow();
}
static void ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(13);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
}
static void ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(14);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(15);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesScenToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(16);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarMoneyClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
};
extern void MenuClickSmallScreenshot();
extern void MenuClickWorldScreenshot();
extern void MenuClickSaveLoad(int index);
void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
DrawWindowWidgets(w);
break;
case WE_CLICK:
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
_toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
SetWindowDirty(w);
break;
case WE_MOUSELOOP:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->InvalidateWidget(1);
}
break;
case WE_RESIZE: {
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
if (w->width >= 27 * 22) {
button_width = 22;
spacing = w->width - (27 * button_width);
} else {
button_width = w->width / 27;
spacing = 0;
}
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
}
} break;
case WE_TIMEOUT:
for (uint i = 2; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
}
break;
case WE_MESSAGE:
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
break;
}
}
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 0, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
MainToolbarWndProc
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarScenZoomIn,
ToolbarScenZoomOut,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
DrawWindowWidgets(w);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
if (w->widget[4].left != w->widget[4].right) {
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
break;
case WE_CLICK:
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
SetWindowDirty(w);
break;
case WE_RESIZE: {
/* There are 15 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non-essential
* and that one can be removed is the space is too small. */
uint buttons_width;
uint spacing;
static int normal_min_width = (15 * 22) + (2 * 130);
static int one_less_panel_min_width = (15 * 22) + 130;
if (w->width >= one_less_panel_min_width) {
buttons_width = 15 * 22;
spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = w->width - 130;
spacing = 0;
}
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
/* Yes, it defines about 27 widgets for this toolbar */
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
switch (i) {
case 4:
w->widget[i].left = x;
if (w->width < normal_min_width) {
w->widget[i].right = x;
j++;
continue;
}
x += 130;
w->widget[i].right = x - 1;
break;
case 5: {
int offset = x - w->widget[i].left;
w->widget[i + 1].left += offset;
w->widget[i + 1].right += offset;
w->widget[i + 2].left += offset;
w->widget[i + 2].right += offset;
w->widget[i].left = x;
x += 130;
w->widget[i].right = x - 1;
i += 2;
} break;
default:
if (w->widget[i].bottom == 0) continue;
w->widget[i].left = x;
x += buttons_width / (15 - b);
w->widget[i].right = x - 1;
buttons_width -= buttons_width / (15 - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
} break;
case WE_MOUSELOOP:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
SetWindowDirty(w);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
SetWindowDirty(w);
}
break;
case WE_MESSAGE:
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
break;
}
}
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static const WindowDesc _toolb_scen_desc = {
0, 0, 130, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
ScenEditToolbarWndProc
};
Window *AllocateToolbar()
{
return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
}

13
src/toolbar_gui.h Normal file
View File

@ -0,0 +1,13 @@
/* $Id$ */
/** @file toolbar_gui.h Stuff related to the (main) toolbar. */
#ifndef TOOLBAR_GUI_H
#define TOOLBAR_GUI_H
#include "window_type.h"
Point GetToolbarDropdownPos(uint16 parent_button, int width, int height);
Window *AllocateToolbar();
#endif /*TOOLBAR_GUI_H*/

View File

@ -18,6 +18,7 @@
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"
#include "sound_func.h"
#include "economy_func.h"
#include "core/alloc_func.hpp"
#include "settings_type.h"
@ -25,6 +26,9 @@
#include "table/sprites.h"
#include "table/strings.h"
extern bool GenerateTowns();
static int _scengen_town_size = 1; // depress medium-sized towns per default
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
@ -571,3 +575,117 @@ void ShowTownDirectory()
w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
}
}
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_1F_SPLAT, tile);
ResetObjectToPlace();
}
}
static void PlaceProc_Town(TileIndex tile)
{
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WIDGETS_END},
};
static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
break;
case WE_CREATE:
w->LowerWidget(_scengen_town_size + 7);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 4: // new town
HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, VHM_RECT, PlaceProc_Town);
break;
case 5: {// random town
Town *t;
uint size = min(_scengen_town_size, (int)TSM_CITY);
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
w->HandleButtonClick(5);
_generating_world = true;
t = CreateRandomTown(20, mode, size);
_generating_world = false;
if (t == NULL) {
ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
} else {
ScrollMainWindowToTile(t->xy);
}
break;
}
case 6: {// many random towns
w->HandleButtonClick(6);
_generating_world = true;
if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
_generating_world = false;
break;
}
case 7: case 8: case 9: case 10:
w->RaiseWidget(_scengen_town_size + 7);
_scengen_town_size = e->we.click.widget - 7;
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
w->RaiseWidget(5);
w->RaiseWidget(6);
SetWindowDirty(w);
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
w->LowerWidget(_scengen_town_size + 7);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,
ScenEditTownGenWndProc,
};
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
}