(svn r14) Fix: railroad crossings on slopes are now possible

This commit is contained in:
dominik 2004-08-10 18:35:43 +00:00
parent f2623b5ee9
commit 65e35eeea8
2 changed files with 42 additions and 10 deletions

View File

@ -118,7 +118,7 @@ static bool CheckTrackCombination(byte map5, byte trackbits, byte flags)
}
static const byte _valid_tileh_slopes[3][15] = {
static const byte _valid_tileh_slopes[4][15] = {
// set of normal ones
{
@ -184,6 +184,15 @@ static const byte _valid_tileh_slopes[3][15] = {
RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT,
},
// valid railway crossings on slopes
{
1, 0, 0, // 0, 1, 2
0, 0, 1, // 3, 4, 5
0, 1, 0, // 6, 7, 8
0, 1, 1, // 9, 10, 11
0, 1, 1, // 12, 13, 14
}
};
@ -275,8 +284,12 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_STREET) {
byte m5;
/* BUILD ON STREET CODE */
if (ti.tileh != 0) goto need_clear;
if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (!_valid_tileh_slopes[3][ti.tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (!(ti.map5 & 0xF0)) {
if ((ti.map5 & 0x0F) == 0xA) {
if (rail_bit != 2) goto need_clear;
@ -1652,7 +1665,7 @@ uint GetSlopeZ_Track(TileInfo *ti)
{
uint z = ti->z;
int th = ti->tileh;
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0x80) == 0) {

View File

@ -253,7 +253,7 @@ enum {
ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
};
static const byte _valid_tileh_slopes_road[2][15] = {
static const byte _valid_tileh_slopes_road[3][15] = {
// set of normal ones
{
ROAD_ALL, 0, 0,
@ -282,6 +282,14 @@ static const byte _valid_tileh_slopes_road[2][15] = {
ROAD_NW | ROAD_SE | ROAD_NE, // 12
ROAD_ALL,
ROAD_ALL
},
// valid railway crossings on slopes
{
1, 0, 0, // 0, 1, 2
0, 0, 1, // 3, 4, 5
0, 1, 0, // 6, 7, 8
0, 1, 1, // 9, 10, 11
0, 1, 1, // 12, 13, 14
}
};
@ -347,8 +355,12 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_RAILWAY) {
byte m5;
if (ti.tileh != 0) goto do_clear;
if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (ti.map5 == 2) {
if (pieces & 5) goto do_clear;
m5 = 0x10;
@ -371,7 +383,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else if (ti.type == MP_TUNNELBRIDGE) {
/* check for flat land */
if (ti.tileh & 0x10) //goto do_clear; // very steep tile
if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
/* is this middle part of a bridge? */
@ -691,6 +703,10 @@ static uint GetRoadFoundation(uint tileh, uint bits) {
((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
return i + 15;
// rail crossing
if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
return tileh;
return 0;
}
@ -755,7 +771,10 @@ static void DrawTile_Road(TileInfo *ti)
AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
drts++;
}
} else if ( (ti->map5 & 0xE0) == 0) {
} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
if (f) DrawFoundation(ti, f);
image = 0x55B;
if ( (ti->map5 & 8) != 0)
@ -836,7 +855,7 @@ uint GetSlopeZ_Road(TileInfo *ti)
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0xF0) == 0) {
if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {