mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: move all input-handling of video-drivers into InputLoop
This commit is contained in:
parent
38b4ae1c0e
commit
661eb39ecc
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@ -447,6 +447,36 @@ void VideoDriver_Allegro::Stop()
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if (--_allegro_instance_count == 0) allegro_exit();
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}
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void VideoDriver_Allegro::InputLoop()
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{
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
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_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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_dirkeys =
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(key[KEY_LEFT] ? 1 : 0) |
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(key[KEY_UP] ? 2 : 0) |
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(key[KEY_RIGHT] ? 4 : 0) |
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(key[KEY_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_Allegro::MainLoop()
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{
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auto cur_ticks = std::chrono::steady_clock::now();
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@ -462,19 +492,6 @@ void VideoDriver_Allegro::MainLoop()
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PollEvent();
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if (_exit_game) return;
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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/* If more than a millisecond has passed, increase the _realtime_tick. */
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@ -502,21 +519,8 @@ void VideoDriver_Allegro::MainLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
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_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
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/* determine which directional keys are down */
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_dirkeys =
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(key[KEY_LEFT] ? 1 : 0) |
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(key[KEY_UP] ? 2 : 0) |
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(key[KEY_RIGHT] ? 4 : 0) |
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(key[KEY_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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CheckPaletteAnim();
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@ -32,6 +32,9 @@ public:
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bool ClaimMousePointer() override;
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const char *GetName() const override { return "allegro"; }
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protected:
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void InputLoop() override;
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};
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/** Factory for the allegro video driver. */
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@ -74,6 +74,7 @@ public:
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protected:
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Dimension GetScreenSize() const override;
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float GetDPIScale() override;
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void InputLoop() override;
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private:
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bool PollEvent();
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@ -632,6 +632,28 @@ bool VideoDriver_Cocoa::PollEvent()
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return true;
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}
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void VideoDriver_Cocoa::InputLoop()
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{
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NSUInteger cur_mods = [ NSEvent modifierFlags ];
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
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_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
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#if defined(_DEBUG)
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if (_shift_pressed) {
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#else
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if (_tab_is_down) {
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#endif
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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/** Main game loop. */
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void VideoDriver_Cocoa::GameLoop()
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{
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@ -653,17 +675,6 @@ void VideoDriver_Cocoa::GameLoop()
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break;
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}
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NSUInteger cur_mods = [ NSEvent modifierFlags ];
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#if defined(_DEBUG)
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if (cur_mods & NSShiftKeyMask) {
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#else
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if (_tab_is_down) {
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#endif
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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@ -692,14 +703,8 @@ void VideoDriver_Cocoa::GameLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
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_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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this->CheckPaletteAnim();
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@ -729,11 +729,41 @@ void VideoDriver_SDL::Stop()
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}
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}
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void VideoDriver_SDL::InputLoop()
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{
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uint32 mod = SDL_GetModState();
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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_dirkeys =
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_SDL::LoopOnce()
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{
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uint32 mod;
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int numkeys;
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const Uint8 *keys;
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InteractiveRandom(); // randomness
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while (PollEvent() == -1) {}
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@ -751,22 +781,6 @@ void VideoDriver_SDL::LoopOnce()
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return;
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}
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mod = SDL_GetModState();
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keys = SDL_GetKeyboardState(&numkeys);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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/* If more than a millisecond has passed, increase the _realtime_tick. */
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@ -798,20 +812,8 @@ void VideoDriver_SDL::LoopOnce()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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/* determine which directional keys are down */
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_dirkeys =
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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this->CheckPaletteAnim();
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@ -43,6 +43,7 @@ public:
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protected:
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Dimension GetScreenSize() const override;
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void InputLoop() override;
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private:
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int PollEvent();
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@ -647,15 +647,61 @@ void VideoDriver_SDL::Stop()
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}
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}
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void VideoDriver_SDL::InputLoop()
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{
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uint32 mod = SDL_GetModState();
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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Uint8 *keys = SDL_GetKeyboardState(&numkeys);
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#else
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int numkeys;
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Uint8 *keys = SDL_GetKeyState(&numkeys);
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#endif
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#else
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if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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_dirkeys =
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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#else
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_SDL::MainLoop()
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{
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auto cur_ticks = std::chrono::steady_clock::now();
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auto last_realtime_tick = cur_ticks;
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auto next_game_tick = cur_ticks;
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auto next_draw_tick = cur_ticks;
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uint32 mod;
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int numkeys;
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Uint8 *keys;
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CheckPaletteAnim();
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@ -697,29 +743,6 @@ void VideoDriver_SDL::MainLoop()
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while (PollEvent() == -1) {}
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if (_exit_game) break;
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mod = SDL_GetModState();
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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keys = SDL_GetKeyboardState(&numkeys);
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#else
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keys = SDL_GetKeyState(&numkeys);
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#endif
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
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#else
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if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
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#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */
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#endif /* defined(_DEBUG) */
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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/* If more than a millisecond has passed, increase the _realtime_tick. */
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@ -751,27 +774,8 @@ void VideoDriver_SDL::MainLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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/* determine which directional keys are down */
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_dirkeys =
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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(keys[SDL_SCANCODE_LEFT] ? 1 : 0) |
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(keys[SDL_SCANCODE_UP] ? 2 : 0) |
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(keys[SDL_SCANCODE_RIGHT] ? 4 : 0) |
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(keys[SDL_SCANCODE_DOWN] ? 8 : 0);
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#else
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(keys[SDLK_LEFT] ? 1 : 0) |
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(keys[SDLK_UP] ? 2 : 0) |
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(keys[SDLK_RIGHT] ? 4 : 0) |
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(keys[SDLK_DOWN] ? 8 : 0);
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#endif
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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_local_palette = _cur_palette;
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@ -36,6 +36,10 @@ public:
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bool ClaimMousePointer() override;
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const char *GetName() const override { return "sdl"; }
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protected:
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void InputLoop() override;
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private:
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int PollEvent();
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bool CreateMainSurface(uint w, uint h);
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@ -156,6 +156,11 @@ protected:
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}
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}
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/**
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* Handle input logic, is CTRL pressed, should we fast-forward, etc.
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*/
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virtual void InputLoop() {}
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std::chrono::steady_clock::duration GetGameInterval()
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{
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return std::chrono::milliseconds(MILLISECONDS_PER_TICK);
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@ -1118,6 +1118,40 @@ void VideoDriver_Win32::CheckPaletteAnim()
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this->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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void VideoDriver_Win32::InputLoop()
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{
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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if (_wnd.has_focus) {
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_dirkeys =
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(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
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(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
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(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
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(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
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} else {
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_dirkeys = 0;
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}
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_Win32::MainLoop()
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{
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MSG mesg;
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@ -1174,18 +1208,6 @@ void VideoDriver_Win32::MainLoop()
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}
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if (_exit_game) break;
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#if defined(_DEBUG)
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if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0)
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#else
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/* Speed up using TAB, but disable for ALT+TAB of course */
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if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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||||
}
|
||||
|
||||
cur_ticks = std::chrono::steady_clock::now();
|
||||
|
||||
/* If more than a millisecond has passed, increase the _realtime_tick. */
|
||||
|
@ -1220,30 +1242,13 @@ void VideoDriver_Win32::MainLoop()
|
|||
/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
|
||||
if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
|
||||
|
||||
bool old_ctrl_pressed = _ctrl_pressed;
|
||||
|
||||
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
|
||||
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
|
||||
|
||||
/* determine which directional keys are down */
|
||||
if (_wnd.has_focus) {
|
||||
_dirkeys =
|
||||
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
|
||||
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
|
||||
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
|
||||
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
|
||||
} else {
|
||||
_dirkeys = 0;
|
||||
}
|
||||
|
||||
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
|
||||
|
||||
if (_force_full_redraw) MarkWholeScreenDirty();
|
||||
|
||||
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
|
||||
GdiFlush();
|
||||
|
||||
InputLoop();
|
||||
this->InputLoop();
|
||||
::InputLoop();
|
||||
UpdateWindows();
|
||||
CheckPaletteAnim();
|
||||
|
||||
|
|
|
@ -43,8 +43,8 @@ public:
|
|||
|
||||
protected:
|
||||
Dimension GetScreenSize() const override;
|
||||
|
||||
float GetDPIScale() override;
|
||||
void InputLoop() override;
|
||||
|
||||
private:
|
||||
void CheckPaletteAnim();
|
||||
|
|
Loading…
Reference in New Issue