(svn r3571) - When loading a game, call TrainConsistChanged() for each train head separately before updating images, as v->first is used extensively in GetTrainImage() for custom graphics. This gives a significant speed improvement on loading a game.

This commit is contained in:
peter1138 2006-02-07 18:57:16 +00:00
parent fbd78c8185
commit 66fcdc5e6d
1 changed files with 5 additions and 3 deletions

View File

@ -218,6 +218,11 @@ void AfterLoadVehicles(void)
FOR_ALL_VEHICLES(v) {
v->first = NULL;
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}
FOR_ALL_VEHICLES(v) {
if (v->type != 0) {
switch (v->type) {
case VEH_Train: v->cur_image = GetTrainImage(v, v->direction); break;
@ -234,9 +239,6 @@ void AfterLoadVehicles(void)
v->left_coord = INVALID_COORD;
VehiclePositionChanged(v);
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}
}
}