diff --git a/src/currency.cpp b/src/currency.cpp index 4abf7cbd9b..8d7ecbef7a 100644 --- a/src/currency.cpp +++ b/src/currency.cpp @@ -158,12 +158,17 @@ void CheckSwitchToEuro() } /** - * Called only from newgrf.c. Will fill _currency_specs array with + * Will fill _currency_specs array with * default values from origin_currency_specs + * Called only from newgrf.cpp and settings.cpp. + * @param preserve_custom will not reset custom currency (the latest one on the list) + * if ever it is flagged to true. In which case, the total size of the memory to move + * will be one currency spec less, thus preserving the custom curreny from been + * overwritten. **/ -void ResetCurrencies() +void ResetCurrencies(bool preserve_custom) { - memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs)); + memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0)); } /** diff --git a/src/currency.h b/src/currency.h index a72eab7d02..86b46e7133 100644 --- a/src/currency.h +++ b/src/currency.h @@ -40,7 +40,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY]; uint GetMaskOfAllowedCurrencies(); void CheckSwitchToEuro(); -void ResetCurrencies(); +void ResetCurrencies(bool preserve_custom = true); StringID* BuildCurrencyDropdown(); byte GetNewgrfCurrencyIdConverted(byte grfcurr_id); diff --git a/src/settings.cpp b/src/settings.cpp index d82eec7d72..1aec9d641a 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1685,6 +1685,7 @@ extern void CheckDifficultyLevels(); void LoadFromConfig() { IniFile *ini = ini_load(_config_file); + ResetCurrencies(false); // Initialize the array of curencies, without preserving the custom one HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list); _grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false); _grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);