Cleanup: Vector supports random access.

This commit is contained in:
Peter Nelson 2023-05-09 21:22:36 +01:00 committed by PeterN
parent 6d1586dd49
commit 68782f951b
2 changed files with 4 additions and 12 deletions

View File

@ -271,9 +271,7 @@ struct GSConfigWindow : public Window {
int num = (pt.y - r.top) / this->line_height + this->vscroll->GetPosition();
if (num >= (int)this->visible_settings.size()) break;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < num; i++) it++;
const ScriptConfigItem config_item = **it;
const ScriptConfigItem &config_item = *this->visible_settings[num];
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
@ -423,9 +421,7 @@ private:
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem config_item = **it;
const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
if (_game_mode == GM_NORMAL && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->gs_config->SetSetting(config_item.name, value);
this->SetDirty();

View File

@ -429,9 +429,7 @@ struct ScriptSettingsWindow : public Window {
int num = (pt.y - r.top) / this->line_height + this->vscroll->GetPosition();
if (num >= (int)this->visible_settings.size()) break;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < num; i++) it++;
const ScriptConfigItem &config_item = **it;
const ScriptConfigItem &config_item = *this->visible_settings[num];
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
@ -577,9 +575,7 @@ private:
void SetValue(int value)
{
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
for (int i = 0; i < this->clicked_row; i++) it++;
const ScriptConfigItem &config_item = **it;
const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->script_config->SetSetting(config_item.name, value);
this->SetDirty();