(svn r5896) Remove pointless indirection similar to r5894 and remove an unnecessary global variable

This commit is contained in:
tron 2006-08-14 21:02:48 +00:00
parent c16d77874e
commit 68c2a77910
4 changed files with 28 additions and 42 deletions

View File

@ -246,7 +246,6 @@ static void ParseResolution(int res[2], const char *s)
static void InitializeDynamicVariables(void) static void InitializeDynamicVariables(void)
{ {
/* Dynamic stuff needs to be initialized somewhere... */ /* Dynamic stuff needs to be initialized somewhere... */
_station_sort = NULL;
_town_sort = NULL; _town_sort = NULL;
_industry_sort = NULL; _industry_sort = NULL;
} }
@ -261,7 +260,6 @@ static void UnInitializeDynamicVariables(void)
CleanPool(&_sign_pool); CleanPool(&_sign_pool);
CleanPool(&_order_pool); CleanPool(&_order_pool);
free(_station_sort);
free(_town_sort); free(_town_sort);
free(_industry_sort); free(_industry_sort);
} }

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@ -21,15 +21,6 @@ typedef struct Pair {
int b; int b;
} Pair; } Pair;
/**
* Is used as a general sortable struct (using qsort and friends). Is used for
* sorting vehicles and stations at the moment
*/
typedef struct SortStruct {
uint32 index;
byte owner;
} SortStruct;
#include "map.h" #include "map.h"
#include "slope.h" #include "slope.h"

View File

@ -139,8 +139,6 @@ void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint
void ShowStationViewWindow(StationID station); void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void); void UpdateAllStationVirtCoord(void);
VARDEF SortStruct *_station_sort;
/* sorter stuff */ /* sorter stuff */
void RebuildStationLists(void); void RebuildStationLists(void);
void ResortStationLists(void); void ResortStationLists(void);

View File

@ -74,18 +74,18 @@ static int _internal_sort_order;
static int CDECL StationNameSorter(const void *a, const void *b) static int CDECL StationNameSorter(const void *a, const void *b)
{ {
const Station* st1 = *(const Station**)a;
const Station* st2 = *(const Station**)b;
char buf1[64]; char buf1[64];
int32 argv[1]; int32 argv[1];
const SortStruct *cmp1 = (const SortStruct*)a;
const SortStruct *cmp2 = (const SortStruct*)b;
int r; int r;
argv[0] = cmp1->index; argv[0] = st1->index;
GetStringWithArgs(buf1, STR_STATION, argv); GetStringWithArgs(buf1, STR_STATION, argv);
if (cmp2->index != _last_station_idx) { if (st2->index != _last_station_idx) {
_last_station_idx = cmp2->index; _last_station_idx = st2->index;
argv[0] = cmp2->index; argv[0] = st2->index;
GetStringWithArgs(_bufcache, STR_STATION, argv); GetStringWithArgs(_bufcache, STR_STATION, argv);
} }
@ -95,17 +95,17 @@ static int CDECL StationNameSorter(const void *a, const void *b)
static int CDECL StationTypeSorter(const void *a, const void *b) static int CDECL StationTypeSorter(const void *a, const void *b)
{ {
const Station *st1 = GetStation(((const SortStruct*)a)->index); const Station* st1 = *(const Station**)a;
const Station *st2 = GetStation(((const SortStruct*)b)->index); const Station* st2 = *(const Station**)b;
return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities; return (_internal_sort_order & 1) ? st2->facilities - st1->facilities : st1->facilities - st2->facilities;
} }
static int CDECL StationWaitingSorter(const void *a, const void *b) static int CDECL StationWaitingSorter(const void *a, const void *b)
{ {
const Station* st1 = *(const Station**)a;
const Station* st2 = *(const Station**)b;
int sum1 = 0, sum2 = 0; int sum1 = 0, sum2 = 0;
int j; int j;
const Station *st1 = GetStation(((const SortStruct*)a)->index);
const Station *st2 = GetStation(((const SortStruct*)b)->index);
for (j = 0; j < NUM_CARGO; j++) { for (j = 0; j < NUM_CARGO; j++) {
if (st1->goods[j].waiting_acceptance & 0xfff) sum1 += GetTransportedGoodsIncome(st1->goods[j].waiting_acceptance & 0xfff, 20, 50, j); if (st1->goods[j].waiting_acceptance & 0xfff) sum1 += GetTransportedGoodsIncome(st1->goods[j].waiting_acceptance & 0xfff, 20, 50, j);
@ -117,11 +117,11 @@ static int CDECL StationWaitingSorter(const void *a, const void *b)
static int CDECL StationRatingMaxSorter(const void *a, const void *b) static int CDECL StationRatingMaxSorter(const void *a, const void *b)
{ {
const Station* st1 = *(const Station**)a;
const Station* st2 = *(const Station**)b;
byte maxr1 = 0; byte maxr1 = 0;
byte maxr2 = 0; byte maxr2 = 0;
int j; int j;
const Station *st1 = GetStation(((const SortStruct*)a)->index);
const Station *st2 = GetStation(((const SortStruct*)b)->index);
for (j = 0; j < NUM_CARGO; j++) { for (j = 0; j < NUM_CARGO; j++) {
if (st1->goods[j].waiting_acceptance & 0xfff) maxr1 = max(maxr1, st1->goods[j].rating); if (st1->goods[j].waiting_acceptance & 0xfff) maxr1 = max(maxr1, st1->goods[j].rating);
@ -138,7 +138,7 @@ typedef enum StationListFlags {
} StationListFlags; } StationListFlags;
typedef struct plstations_d { typedef struct plstations_d {
SortStruct *sort_list; const Station** sort_list;
uint16 list_length; uint16 list_length;
byte sort_type; byte sort_type;
StationListFlags flags; StationListFlags flags;
@ -174,13 +174,14 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
{ {
uint n = 0; uint n = 0;
uint i, j; uint i, j;
const Station** station_sort;
const Station *st; const Station *st;
if (!(sl->flags & SL_REBUILD)) return; if (!(sl->flags & SL_REBUILD)) return;
/* Create array for sorting */ /* Create array for sorting */
_station_sort = realloc(_station_sort, GetStationPoolSize() * sizeof(_station_sort[0])); station_sort = malloc(GetStationPoolSize() * sizeof(station_sort[0]));
if (_station_sort == NULL) if (station_sort == NULL)
error("Could not allocate memory for the station-sorting-list"); error("Could not allocate memory for the station-sorting-list");
DEBUG(misc, 1) ("Building station list for player %d...", owner); DEBUG(misc, 1) ("Building station list for player %d...", owner);
@ -193,18 +194,14 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (st->goods[j].waiting_acceptance & 0xFFF) { if (st->goods[j].waiting_acceptance & 0xFFF) {
num_waiting_cargo++; //count number of waiting cargo num_waiting_cargo++; //count number of waiting cargo
if (HASBIT(cargo_filter, j)) { if (HASBIT(cargo_filter, j)) {
_station_sort[n].index = st->index; station_sort[n++] = st;
_station_sort[n].owner = st->owner;
n++;
break; break;
} }
} }
} }
//stations without waiting cargo //stations without waiting cargo
if (num_waiting_cargo == 0 && HASBIT(cargo_filter, NUM_CARGO)) { if (num_waiting_cargo == 0 && HASBIT(cargo_filter, NUM_CARGO)) {
_station_sort[n].index = st->index; station_sort[n++] = st;
_station_sort[n].owner = st->owner;
n++;
} }
} }
} }
@ -215,10 +212,11 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list"); if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list");
sl->list_length = n; sl->list_length = n;
for (i = 0; i < n; ++i) sl->sort_list[i] = _station_sort[i]; for (i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];
sl->flags &= ~SL_REBUILD; sl->flags &= ~SL_REBUILD;
sl->flags |= SL_RESORT; sl->flags |= SL_RESORT;
free(station_sort);
} }
static void SortStationsList(plstations_d *sl) static void SortStationsList(plstations_d *sl)
@ -305,7 +303,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
y = 40; // start of the list-widget y = 40; // start of the list-widget
for (i = w->vscroll.pos; i < max; ++i) { // do until max number of stations of owner for (i = w->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
Station* st = GetStation(sl->sort_list[i].index); const Station* st = sl->sort_list[i];
uint j; uint j;
int x; int x;
@ -332,6 +330,8 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
case WE_CLICK: { case WE_CLICK: {
switch (e->click.widget) { switch (e->click.widget) {
case 3: { case 3: {
const Station* st;
uint32 id_v = (e->click.pt.y - 41) / 10; uint32 id_v = (e->click.pt.y - 41) / 10;
if (id_v >= w->vscroll.cap) return; // click out of bounds if (id_v >= w->vscroll.cap) return; // click out of bounds
@ -340,13 +340,12 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
if (id_v >= sl->list_length) return; // click out of list bound if (id_v >= sl->list_length) return; // click out of list bound
{ st = sl->sort_list[id_v];
const Station *st = GetStation(sl->sort_list[id_v].index); assert(st->owner == owner);
ScrollMainWindowToTile(st->xy);
break;
}
assert(st->owner == owner);
ScrollMainWindowToTile(st->xy);
}
} break;
case 6: /* train */ case 6: /* train */
case 7: /* truck */ case 7: /* truck */
case 8: /* bus */ case 8: /* bus */