(svn r10065) -Cleanup (r9850): remove now unneeded stuff

This commit is contained in:
glx 2007-06-08 16:53:21 +00:00
parent f51b869e69
commit 6983d0b547
1 changed files with 0 additions and 16 deletions

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@ -7,22 +7,6 @@
#include "town.h"
/**
* Maps a house id stored on the map to a GRF file.
* House IDs are stored on the map, so there needs to be a way to tie them to
* GRF files. An array of HouseIDMapping structs is saved with the savegame so
* that house GRFs can be loaded in a different order, or removed safely. The
* index in the array is the house ID stored on the map.
*
* The substitute ID is the ID of an original house that should be used instead
* if the GRF containing the new house is not available.
*/
struct HouseIDMapping {
uint32 grfid; ///< The GRF ID of the file this house belongs to
uint8 house_id; ///< The house ID within the GRF file
uint8 substitute_id; ///< The (original) house ID to use if this GRF is not available
};
/**
* Makes class IDs unique to each GRF file.
* Houses can be assigned class IDs which are only comparable within the GRF