(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open

-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
This commit is contained in:
smatz 2008-09-24 16:40:06 +00:00
parent 7a527807d9
commit 6987e6015a
11 changed files with 209 additions and 78 deletions

View File

@ -231,9 +231,17 @@ Order UnpackOldOrder(uint16 packed)
* Updates the widgets of a vehicle which contains the order-data
*
*/
void InvalidateVehicleOrder(const Vehicle *v)
void InvalidateVehicleOrder(const Vehicle *v, int data)
{
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
if (data != 0) {
/* Calls SetDirty() too */
InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data);
InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data);
return;
}
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
@ -558,7 +566,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->cur_order_index = cur;
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8));
}
/* As we insert an order, the order to skip to will be 'wrong'. */
@ -592,7 +600,7 @@ static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
{
if (flags & DC_EXEC) {
DeleteVehicleOrders(dst);
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(dst, -1);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
return CommandCost();
@ -664,7 +672,7 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
}
/* As we delete an order, the order to skip to will be 'wrong'. */
@ -714,7 +722,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
}
/* We have an aircraft/ship, they have a mini-schedule, so update them all */
@ -800,7 +808,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
assert(v->orders == u->orders);
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, moving_order | (target_order << 8));
}
/* As we move an order, the order to skip to will be 'wrong'. */
@ -1022,7 +1030,7 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->current_order.GetLoadType() != order->GetLoadType()) {
u->current_order.SetLoadType(order->GetLoadType());
}
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, 0);
}
}
@ -1080,8 +1088,8 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Link this vehicle in the shared-list */
dst->AddToShared(src);
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(src);
InvalidateVehicleOrder(dst, -1);
InvalidateVehicleOrder(src, 0);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
@ -1140,7 +1148,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dst->num_orders = src->num_orders;
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(dst, -1);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
@ -1185,7 +1193,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) {
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
InvalidateVehicleOrder(u, 0);
/* If the vehicle already got the current depot set as current order, then update current order as well */
if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
@ -1450,7 +1458,6 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
/* Go through all vehicles */
FOR_ALL_VEHICLES(v) {
Order *order;
bool invalidate;
/* Forget about this station if this station is removed */
if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
@ -1465,20 +1472,18 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
}
/* Clear the order from the order-list */
invalidate = false;
int id = -1;
FOR_VEHICLE_ORDERS(v, order) {
id++;
if (order->IsType(OT_GOTO_DEPOT) && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
order->GetDestination() == destination) {
order->MakeDummy();
invalidate = true;
}
}
/* Only invalidate once, and if needed */
if (invalidate) {
for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
InvalidateVehicleOrder(w);
for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
/* In GUI, simulate by removing the order and adding it back */
InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8));
InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id);
}
}
}
}
@ -1745,7 +1750,7 @@ bool ProcessOrders(Vehicle *v)
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
switch (v->type) {
default:
NOT_REACHED();

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@ -31,7 +31,7 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *order = &_bac
/* Functions */
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
void InvalidateVehicleOrder(const Vehicle *v);
void InvalidateVehicleOrder(const Vehicle *v, int data);
bool VehicleHasDepotOrders(const Vehicle *v);
void CheckOrders(const Vehicle*);
void DeleteVehicleOrders(Vehicle *v);

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@ -31,6 +31,7 @@
#include "string_func.h"
#include "depot_base.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -549,20 +550,25 @@ private:
{
/* Don't skip when there's nothing to skip */
if (_ctrl_pressed && w->vehicle->cur_order_index == w->OrderGetSel()) return;
if (w->vehicle->num_orders == 0) return;
if (w->vehicle->num_orders <= 1) return;
DoCommandP(w->vehicle->tile, w->vehicle->index, _ctrl_pressed ? w->OrderGetSel() : ((w->vehicle->cur_order_index + 1) % w->vehicle->num_orders),
NULL, CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_CAN_T_SKIP_TO_ORDER : STR_CAN_T_SKIP_ORDER));
}
/**
* Handle the click on the unload button.
* Handle the click on the delete button.
*
* @param w current window
*/
static void OrderClick_Delete(OrdersWindow *w, int i)
{
DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER));
/* When networking, move one order lower */
int selected = w->selected_order + (int)_networking;
if (DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER))) {
w->selected_order = selected >= w->vehicle->num_orders ? -1 : selected;
}
}
/**
@ -578,7 +584,7 @@ private:
/* Cancel refitting */
DoCommandP(w->vehicle->tile, w->vehicle->index, (w->OrderGetSel() << 16) | (CT_NO_REFIT << 8) | CT_NO_REFIT, NULL, CMD_ORDER_REFIT);
} else {
ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel());
ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel(), w);
}
}
typedef void Handler(OrdersWindow*, int);
@ -603,10 +609,54 @@ public:
this->FindWindowPlacementAndResize(desc);
}
virtual void OnInvalidateData(int data = 0)
virtual void OnInvalidateData(int data)
{
/* Autoreplace replaced the vehicle */
this->vehicle = GetVehicle(this->window_number);
switch (data) {
case 0:
/* Autoreplace replaced the vehicle */
this->vehicle = GetVehicle(this->window_number);
break;
case -1:
/* Removed / replaced all orders (after deleting / sharing) */
if (this->selected_order == -1) break;
this->DeleteChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
default: {
/* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then
* the order is being created / removed */
if (this->selected_order == -1) break;
VehicleOrderID from = GB(data, 0, 8);
VehicleOrderID to = GB(data, 8, 8);
if (from == to) break; // no need to change anything
if (from != this->selected_order) {
/* Moving from preceeding order? */
this->selected_order -= (int)(from <= this->selected_order);
/* Moving to preceeding order? */
this->selected_order += (int)(to <= this->selected_order);
break;
}
/* Now we are modifying the selected order */
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->DeleteChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
}
/* Moving selected order */
this->selected_order = to;
} break;
}
}
virtual void OnPaint()
@ -753,14 +803,6 @@ public:
int sel = this->GetOrderFromPt(pt.y);
if (sel == INVALID_ORDER) {
/* This was a click on an empty part of the orders window, so
* deselect the currently selected order. */
this->selected_order = -1;
this->SetDirty();
return;
}
if (_ctrl_pressed && sel < this->vehicle->num_orders) {
const Order *ord = GetVehicleOrder(this->vehicle, sel);
TileIndex xy;
@ -774,18 +816,22 @@ public:
if (xy != 0) ScrollMainWindowToTile(xy);
return;
} else {
if (sel == this->selected_order) {
/* Deselect clicked order */
this->selected_order = -1;
} else {
/* Select clicked order */
this->selected_order = sel;
}
if (this->vehicle->owner == _local_player) {
/* Activate drag and drop */
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this);
}
/* This order won't be selected any more, close all child windows and dropdowns */
this->DeleteChildWindows();
HideDropDownMenu(this);
if (sel == INVALID_ORDER || sel == this->selected_order) {
/* Deselect clicked order */
this->selected_order = -1;
} else {
/* Select clicked order */
this->selected_order = sel;
if (this->vehicle->owner == _local_player) {
/* Activate drag and drop */
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this);
}
}
@ -979,7 +1025,6 @@ public:
if (!cmd.IsValid()) return;
if (DoCommandP(this->vehicle->tile, this->vehicle->index + (this->OrderGetSel() << 16), cmd.Pack(), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
if (this->selected_order != -1) this->selected_order++;
ResetObjectToPlace();
}
}

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@ -627,7 +627,7 @@ static void ShipController(Vehicle *v)
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
} else {
/* Non-buoy orders really need to reach the tile */
if (v->dest_tile == gp.new_tile) {
@ -647,7 +647,7 @@ static void ShipController(Vehicle *v)
} else { // leave stations without docks right aways
v->current_order.MakeLeaveStation();
v->cur_order_index++;
InvalidateVehicleOrder(v);
InvalidateVehicleOrder(v, 0);
}
}
}

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@ -49,10 +49,12 @@ void SetTimetableParams(int param1, int param2, uint32 time)
struct TimetableWindow : Window {
int sel_index;
const Vehicle *vehicle;
TimetableWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = GetVehicle(window_number)->owner;
this->vehicle = GetVehicle(window_number);
this->caption_color = this->vehicle->owner;
this->vscroll.cap = 8;
this->resize.step_height = 10;
this->sel_index = -1;
@ -76,9 +78,70 @@ struct TimetableWindow : Window {
return (sel < v->num_orders * 2 && sel >= 0) ? sel : INVALID_ORDER;
}
void OnPaint()
virtual void OnInvalidateData(int data)
{
const Vehicle *v = GetVehicle(this->window_number);
switch (data) {
case 0:
/* Autoreplace replaced the vehicle */
this->vehicle = GetVehicle(this->window_number);
break;
case -1:
/* Removed / replaced all orders (after deleting / sharing) */
if (this->sel_index == -1) break;
this->DeleteChildWindows();
this->sel_index = -1;
break;
default: {
/* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then
* the order is being created / removed */
if (this->sel_index == -1) break;
VehicleOrderID from = GB(data, 0, 8);
VehicleOrderID to = GB(data, 8, 8);
if (from == to) break; // no need to change anything
/* if from == INVALID_VEH_ORDER_ID, one order was added; if to == INVALID_VEH_ORDER_ID, one order was removed */
uint old_num_orders = this->vehicle->num_orders - (uint)(from == INVALID_VEH_ORDER_ID) + (uint)(to == INVALID_VEH_ORDER_ID);
VehicleOrderID selected_order = (this->sel_index + 1) / 2;
if (selected_order == old_num_orders) selected_order = 0; // when last travel time is selected, it belongs to order 0
bool travel = HasBit(this->sel_index, 0);
if (from != selected_order) {
/* Moving from preceeding order? */
selected_order -= (int)(from <= selected_order);
/* Moving to preceeding order? */
selected_order += (int)(to <= selected_order);
} else {
/* Now we are modifying the selected order */
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->DeleteChildWindows();
this->sel_index = -1;
break;
} else {
/* Moving selected order */
selected_order = to;
}
}
/* recompute new sel_index */
this->sel_index = 2 * selected_order - (int)travel;
/* travel time of first order needs special handling */
if (this->sel_index == -1) this->sel_index = this->vehicle->num_orders * 2 - 1;
} break;
}
}
virtual void OnPaint()
{
const Vehicle *v = this->vehicle;
int selected = this->sel_index;
SetVScrollCount(this, v->num_orders * 2);
@ -193,7 +256,7 @@ struct TimetableWindow : Window {
virtual void OnClick(Point pt, int widget)
{
const Vehicle *v = GetVehicle(this->window_number);
const Vehicle *v = this->vehicle;
switch (widget) {
case TTV_ORDER_VIEW: /* Order view button */
@ -203,13 +266,8 @@ struct TimetableWindow : Window {
case TTV_TIMETABLE_PANEL: { /* Main panel. */
int selected = GetOrderFromTimetableWndPt(pt.y, v);
if (selected == INVALID_ORDER || selected == this->sel_index) {
/* Deselect clicked order */
this->sel_index = -1;
} else {
/* Select clicked order */
this->sel_index = selected;
}
this->DeleteChildWindows();
this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected;
} break;
case TTV_CHANGE_TIME: { /* "Wait For" button. */
@ -255,7 +313,7 @@ struct TimetableWindow : Window {
{
if (str == NULL) return;
const Vehicle *v = GetVehicle(this->window_number);
const Vehicle *v = this->vehicle;
uint32 p1 = PackTimetableArgs(v, this->sel_index);

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@ -2574,7 +2574,7 @@ void Vehicle::HandleLoading(bool mode)
}
this->cur_order_index++;
InvalidateVehicleOrder(this);
InvalidateVehicleOrder(this, 0);
}
CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
@ -2695,7 +2695,7 @@ void Vehicle::RemoveFromShared()
if (new_first->NextShared() == NULL) {
/* When there is only one vehicle, remove the shared order list window. */
DeleteWindowById(GetWindowClassForVehicleType(this->type), old_window_number);
InvalidateVehicleOrder(new_first);
InvalidateVehicleOrder(new_first, 0);
} else if (this->FirstShared() == this) {
/* If we were the first one, update to the new first one. */
InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (new_first->index << 16) | (1 << 15));

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@ -657,6 +657,19 @@ static inline Order *GetVehicleOrder(const Vehicle *v, int index)
return order;
}
/** Returns VehicleOrderID of selected order */
static inline VehicleOrderID GetVehicleOrderID(const Vehicle *v, OrderID order)
{
VehicleOrderID ret = 0;
for (const Order *o = v->orders; o != NULL; o = o->next, ret++) {
if (o->index == order) return ret;
}
return INVALID_VEH_ORDER_ID;
}
/**
* Returns the last order of a vehicle, or NULL if it doesn't exists
* @param v Vehicle to query

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@ -433,10 +433,11 @@ static const WindowDesc _vehicle_refit_desc = {
* @param *v The vehicle to show the refit window for
* @param order of the vehicle ( ? )
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent)
{
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
new RefitWindow(&_vehicle_refit_desc, v, order);
RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order);
w->parent = parent;
}
/** Display additional text from NewGRF in the purchase information window */
@ -656,7 +657,7 @@ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_
if (w != NULL) {
w->window_number = to_index;
if (w->viewport != NULL) w->viewport->follow_vehicle = to_index;
if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w);
if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w, 0);
}
}
@ -1979,7 +1980,7 @@ struct VehicleViewWindow : Window {
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
break;
case VVW_WIDGET_REFIT_VEH: // refit
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID, this);
break;
case VVW_WIDGET_SHOW_ORDERS: // show orders
if (_ctrl_pressed) {

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@ -13,7 +13,7 @@
#include "waypoint.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);
/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {

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@ -391,6 +391,18 @@ Window **FindWindowZPosition(const Window *w)
return NULL;
}
/**
* Delete all children a window might have in a head-recursive manner
*/
void Window::DeleteChildWindows() const
{
Window *child = FindChildWindow(this);
while (child != NULL) {
delete child;
child = FindChildWindow(this);
}
}
/**
* Remove window and all its child windows from the window stack.
*/
@ -414,12 +426,7 @@ Window::~Window()
memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
_last_z_window--;
/* Delete all children a window might have in a head-recursive manner */
Window *child = FindChildWindow(this);
while (child != NULL) {
delete child;
child = FindChildWindow(this);
}
this->DeleteChildWindows();
if (this->viewport != NULL) DeleteWindowViewport(this);

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@ -251,6 +251,8 @@ public:
void DrawViewport() const;
void DrawSortButtonState(int widget, SortButtonState state) const;
void DeleteChildWindows() const;
void SetDirty() const;
/*** Event handling ***/