mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
This commit is contained in:
parent
7a527807d9
commit
6987e6015a
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@ -231,9 +231,17 @@ Order UnpackOldOrder(uint16 packed)
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* Updates the widgets of a vehicle which contains the order-data
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*
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*/
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void InvalidateVehicleOrder(const Vehicle *v)
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void InvalidateVehicleOrder(const Vehicle *v, int data)
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{
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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if (data != 0) {
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/* Calls SetDirty() too */
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InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data);
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InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data);
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return;
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}
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InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
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InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
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}
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@ -558,7 +566,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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u->cur_order_index = cur;
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}
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u);
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InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8));
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}
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/* As we insert an order, the order to skip to will be 'wrong'. */
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@ -592,7 +600,7 @@ static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
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{
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if (flags & DC_EXEC) {
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DeleteVehicleOrders(dst);
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InvalidateVehicleOrder(dst);
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InvalidateVehicleOrder(dst, -1);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
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}
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return CommandCost();
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@ -664,7 +672,7 @@ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u);
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InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
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}
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/* As we delete an order, the order to skip to will be 'wrong'. */
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@ -714,7 +722,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
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InvalidateVehicleOrder(v);
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InvalidateVehicleOrder(v, 0);
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}
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/* We have an aircraft/ship, they have a mini-schedule, so update them all */
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@ -800,7 +808,7 @@ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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assert(v->orders == u->orders);
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u);
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InvalidateVehicleOrder(u, moving_order | (target_order << 8));
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}
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/* As we move an order, the order to skip to will be 'wrong'. */
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@ -1022,7 +1030,7 @@ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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u->current_order.GetLoadType() != order->GetLoadType()) {
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u->current_order.SetLoadType(order->GetLoadType());
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}
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InvalidateVehicleOrder(u);
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InvalidateVehicleOrder(u, 0);
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}
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}
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@ -1080,8 +1088,8 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Link this vehicle in the shared-list */
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dst->AddToShared(src);
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InvalidateVehicleOrder(dst);
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InvalidateVehicleOrder(src);
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InvalidateVehicleOrder(dst, -1);
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InvalidateVehicleOrder(src, 0);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
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}
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@ -1140,7 +1148,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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dst->num_orders = src->num_orders;
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InvalidateVehicleOrder(dst);
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InvalidateVehicleOrder(dst, -1);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
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}
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@ -1185,7 +1193,7 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) {
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/* Update any possible open window of the vehicle */
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InvalidateVehicleOrder(u);
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InvalidateVehicleOrder(u, 0);
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/* If the vehicle already got the current depot set as current order, then update current order as well */
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if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
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@ -1450,7 +1458,6 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
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/* Go through all vehicles */
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FOR_ALL_VEHICLES(v) {
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Order *order;
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bool invalidate;
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/* Forget about this station if this station is removed */
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if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
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@ -1465,20 +1472,18 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
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}
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/* Clear the order from the order-list */
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invalidate = false;
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int id = -1;
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FOR_VEHICLE_ORDERS(v, order) {
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id++;
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if (order->IsType(OT_GOTO_DEPOT) && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue;
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if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
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order->GetDestination() == destination) {
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order->MakeDummy();
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invalidate = true;
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}
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}
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/* Only invalidate once, and if needed */
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if (invalidate) {
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for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
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InvalidateVehicleOrder(w);
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for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) {
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/* In GUI, simulate by removing the order and adding it back */
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InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8));
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InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id);
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}
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}
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}
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}
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@ -1745,7 +1750,7 @@ bool ProcessOrders(Vehicle *v)
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/* Otherwise set it, and determine the destination tile. */
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v->current_order = *order;
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InvalidateVehicleOrder(v);
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InvalidateVehicleOrder(v, 0);
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switch (v->type) {
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default:
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NOT_REACHED();
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@ -31,7 +31,7 @@ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *order = &_bac
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/* Functions */
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void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
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void InvalidateVehicleOrder(const Vehicle *v);
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void InvalidateVehicleOrder(const Vehicle *v, int data);
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bool VehicleHasDepotOrders(const Vehicle *v);
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void CheckOrders(const Vehicle*);
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void DeleteVehicleOrders(Vehicle *v);
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@ -31,6 +31,7 @@
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#include "string_func.h"
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#include "depot_base.h"
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -549,20 +550,25 @@ private:
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{
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/* Don't skip when there's nothing to skip */
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if (_ctrl_pressed && w->vehicle->cur_order_index == w->OrderGetSel()) return;
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if (w->vehicle->num_orders == 0) return;
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if (w->vehicle->num_orders <= 1) return;
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DoCommandP(w->vehicle->tile, w->vehicle->index, _ctrl_pressed ? w->OrderGetSel() : ((w->vehicle->cur_order_index + 1) % w->vehicle->num_orders),
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NULL, CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_CAN_T_SKIP_TO_ORDER : STR_CAN_T_SKIP_ORDER));
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}
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/**
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* Handle the click on the unload button.
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* Handle the click on the delete button.
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*
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* @param w current window
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*/
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static void OrderClick_Delete(OrdersWindow *w, int i)
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{
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DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER));
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/* When networking, move one order lower */
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int selected = w->selected_order + (int)_networking;
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if (DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER))) {
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w->selected_order = selected >= w->vehicle->num_orders ? -1 : selected;
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}
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}
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/**
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@ -578,7 +584,7 @@ private:
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/* Cancel refitting */
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DoCommandP(w->vehicle->tile, w->vehicle->index, (w->OrderGetSel() << 16) | (CT_NO_REFIT << 8) | CT_NO_REFIT, NULL, CMD_ORDER_REFIT);
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} else {
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ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel());
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ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel(), w);
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}
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}
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typedef void Handler(OrdersWindow*, int);
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@ -603,10 +609,54 @@ public:
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this->FindWindowPlacementAndResize(desc);
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}
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virtual void OnInvalidateData(int data = 0)
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virtual void OnInvalidateData(int data)
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{
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/* Autoreplace replaced the vehicle */
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this->vehicle = GetVehicle(this->window_number);
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switch (data) {
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case 0:
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/* Autoreplace replaced the vehicle */
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this->vehicle = GetVehicle(this->window_number);
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break;
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case -1:
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/* Removed / replaced all orders (after deleting / sharing) */
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if (this->selected_order == -1) break;
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this->DeleteChildWindows();
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HideDropDownMenu(this);
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this->selected_order = -1;
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break;
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default: {
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/* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then
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* the order is being created / removed */
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if (this->selected_order == -1) break;
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VehicleOrderID from = GB(data, 0, 8);
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VehicleOrderID to = GB(data, 8, 8);
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if (from == to) break; // no need to change anything
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if (from != this->selected_order) {
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/* Moving from preceeding order? */
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this->selected_order -= (int)(from <= this->selected_order);
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/* Moving to preceeding order? */
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this->selected_order += (int)(to <= this->selected_order);
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break;
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}
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/* Now we are modifying the selected order */
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if (to == INVALID_VEH_ORDER_ID) {
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/* Deleting selected order */
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this->DeleteChildWindows();
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HideDropDownMenu(this);
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this->selected_order = -1;
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break;
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}
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/* Moving selected order */
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this->selected_order = to;
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} break;
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}
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}
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virtual void OnPaint()
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@ -753,14 +803,6 @@ public:
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int sel = this->GetOrderFromPt(pt.y);
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if (sel == INVALID_ORDER) {
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/* This was a click on an empty part of the orders window, so
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* deselect the currently selected order. */
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this->selected_order = -1;
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this->SetDirty();
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return;
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}
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if (_ctrl_pressed && sel < this->vehicle->num_orders) {
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const Order *ord = GetVehicleOrder(this->vehicle, sel);
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TileIndex xy;
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@ -774,18 +816,22 @@ public:
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if (xy != 0) ScrollMainWindowToTile(xy);
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return;
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} else {
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if (sel == this->selected_order) {
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/* Deselect clicked order */
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this->selected_order = -1;
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} else {
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/* Select clicked order */
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this->selected_order = sel;
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}
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if (this->vehicle->owner == _local_player) {
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/* Activate drag and drop */
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SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this);
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}
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/* This order won't be selected any more, close all child windows and dropdowns */
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this->DeleteChildWindows();
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HideDropDownMenu(this);
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if (sel == INVALID_ORDER || sel == this->selected_order) {
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/* Deselect clicked order */
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this->selected_order = -1;
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} else {
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/* Select clicked order */
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this->selected_order = sel;
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if (this->vehicle->owner == _local_player) {
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/* Activate drag and drop */
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SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this);
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}
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}
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@ -979,7 +1025,6 @@ public:
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if (!cmd.IsValid()) return;
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if (DoCommandP(this->vehicle->tile, this->vehicle->index + (this->OrderGetSel() << 16), cmd.Pack(), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) {
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if (this->selected_order != -1) this->selected_order++;
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ResetObjectToPlace();
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}
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}
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@ -627,7 +627,7 @@ static void ShipController(Vehicle *v)
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UpdateVehicleTimetable(v, true);
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v->cur_order_index++;
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v->current_order.MakeDummy();
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InvalidateVehicleOrder(v);
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InvalidateVehicleOrder(v, 0);
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} else {
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/* Non-buoy orders really need to reach the tile */
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if (v->dest_tile == gp.new_tile) {
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@ -647,7 +647,7 @@ static void ShipController(Vehicle *v)
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} else { // leave stations without docks right aways
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v->current_order.MakeLeaveStation();
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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InvalidateVehicleOrder(v, 0);
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}
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}
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}
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@ -49,10 +49,12 @@ void SetTimetableParams(int param1, int param2, uint32 time)
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struct TimetableWindow : Window {
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int sel_index;
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const Vehicle *vehicle;
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TimetableWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->caption_color = GetVehicle(window_number)->owner;
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this->vehicle = GetVehicle(window_number);
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this->caption_color = this->vehicle->owner;
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this->vscroll.cap = 8;
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this->resize.step_height = 10;
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this->sel_index = -1;
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@ -76,9 +78,70 @@ struct TimetableWindow : Window {
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return (sel < v->num_orders * 2 && sel >= 0) ? sel : INVALID_ORDER;
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}
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void OnPaint()
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virtual void OnInvalidateData(int data)
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{
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const Vehicle *v = GetVehicle(this->window_number);
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switch (data) {
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case 0:
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/* Autoreplace replaced the vehicle */
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this->vehicle = GetVehicle(this->window_number);
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break;
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case -1:
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/* Removed / replaced all orders (after deleting / sharing) */
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if (this->sel_index == -1) break;
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this->DeleteChildWindows();
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this->sel_index = -1;
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break;
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default: {
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/* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then
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* the order is being created / removed */
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if (this->sel_index == -1) break;
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VehicleOrderID from = GB(data, 0, 8);
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VehicleOrderID to = GB(data, 8, 8);
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if (from == to) break; // no need to change anything
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/* if from == INVALID_VEH_ORDER_ID, one order was added; if to == INVALID_VEH_ORDER_ID, one order was removed */
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uint old_num_orders = this->vehicle->num_orders - (uint)(from == INVALID_VEH_ORDER_ID) + (uint)(to == INVALID_VEH_ORDER_ID);
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VehicleOrderID selected_order = (this->sel_index + 1) / 2;
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if (selected_order == old_num_orders) selected_order = 0; // when last travel time is selected, it belongs to order 0
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bool travel = HasBit(this->sel_index, 0);
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if (from != selected_order) {
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/* Moving from preceeding order? */
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selected_order -= (int)(from <= selected_order);
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/* Moving to preceeding order? */
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selected_order += (int)(to <= selected_order);
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} else {
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/* Now we are modifying the selected order */
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if (to == INVALID_VEH_ORDER_ID) {
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/* Deleting selected order */
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this->DeleteChildWindows();
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this->sel_index = -1;
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break;
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} else {
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/* Moving selected order */
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selected_order = to;
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}
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}
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/* recompute new sel_index */
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this->sel_index = 2 * selected_order - (int)travel;
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/* travel time of first order needs special handling */
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if (this->sel_index == -1) this->sel_index = this->vehicle->num_orders * 2 - 1;
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} break;
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}
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}
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virtual void OnPaint()
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{
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const Vehicle *v = this->vehicle;
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int selected = this->sel_index;
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SetVScrollCount(this, v->num_orders * 2);
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@ -193,7 +256,7 @@ struct TimetableWindow : Window {
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virtual void OnClick(Point pt, int widget)
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{
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const Vehicle *v = GetVehicle(this->window_number);
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const Vehicle *v = this->vehicle;
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switch (widget) {
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case TTV_ORDER_VIEW: /* Order view button */
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||||
|
@ -203,13 +266,8 @@ struct TimetableWindow : Window {
|
|||
case TTV_TIMETABLE_PANEL: { /* Main panel. */
|
||||
int selected = GetOrderFromTimetableWndPt(pt.y, v);
|
||||
|
||||
if (selected == INVALID_ORDER || selected == this->sel_index) {
|
||||
/* Deselect clicked order */
|
||||
this->sel_index = -1;
|
||||
} else {
|
||||
/* Select clicked order */
|
||||
this->sel_index = selected;
|
||||
}
|
||||
this->DeleteChildWindows();
|
||||
this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected;
|
||||
} break;
|
||||
|
||||
case TTV_CHANGE_TIME: { /* "Wait For" button. */
|
||||
|
@ -255,7 +313,7 @@ struct TimetableWindow : Window {
|
|||
{
|
||||
if (str == NULL) return;
|
||||
|
||||
const Vehicle *v = GetVehicle(this->window_number);
|
||||
const Vehicle *v = this->vehicle;
|
||||
|
||||
uint32 p1 = PackTimetableArgs(v, this->sel_index);
|
||||
|
||||
|
|
|
@ -2574,7 +2574,7 @@ void Vehicle::HandleLoading(bool mode)
|
|||
}
|
||||
|
||||
this->cur_order_index++;
|
||||
InvalidateVehicleOrder(this);
|
||||
InvalidateVehicleOrder(this, 0);
|
||||
}
|
||||
|
||||
CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
|
||||
|
@ -2695,7 +2695,7 @@ void Vehicle::RemoveFromShared()
|
|||
if (new_first->NextShared() == NULL) {
|
||||
/* When there is only one vehicle, remove the shared order list window. */
|
||||
DeleteWindowById(GetWindowClassForVehicleType(this->type), old_window_number);
|
||||
InvalidateVehicleOrder(new_first);
|
||||
InvalidateVehicleOrder(new_first, 0);
|
||||
} else if (this->FirstShared() == this) {
|
||||
/* If we were the first one, update to the new first one. */
|
||||
InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (new_first->index << 16) | (1 << 15));
|
||||
|
|
|
@ -657,6 +657,19 @@ static inline Order *GetVehicleOrder(const Vehicle *v, int index)
|
|||
return order;
|
||||
}
|
||||
|
||||
|
||||
/** Returns VehicleOrderID of selected order */
|
||||
static inline VehicleOrderID GetVehicleOrderID(const Vehicle *v, OrderID order)
|
||||
{
|
||||
VehicleOrderID ret = 0;
|
||||
|
||||
for (const Order *o = v->orders; o != NULL; o = o->next, ret++) {
|
||||
if (o->index == order) return ret;
|
||||
}
|
||||
|
||||
return INVALID_VEH_ORDER_ID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the last order of a vehicle, or NULL if it doesn't exists
|
||||
* @param v Vehicle to query
|
||||
|
|
|
@ -433,10 +433,11 @@ static const WindowDesc _vehicle_refit_desc = {
|
|||
* @param *v The vehicle to show the refit window for
|
||||
* @param order of the vehicle ( ? )
|
||||
*/
|
||||
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
|
||||
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent)
|
||||
{
|
||||
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
|
||||
new RefitWindow(&_vehicle_refit_desc, v, order);
|
||||
RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order);
|
||||
w->parent = parent;
|
||||
}
|
||||
|
||||
/** Display additional text from NewGRF in the purchase information window */
|
||||
|
@ -656,7 +657,7 @@ static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_
|
|||
if (w != NULL) {
|
||||
w->window_number = to_index;
|
||||
if (w->viewport != NULL) w->viewport->follow_vehicle = to_index;
|
||||
if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w);
|
||||
if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1979,7 +1980,7 @@ struct VehicleViewWindow : Window {
|
|||
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
|
||||
break;
|
||||
case VVW_WIDGET_REFIT_VEH: // refit
|
||||
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
|
||||
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID, this);
|
||||
break;
|
||||
case VVW_WIDGET_SHOW_ORDERS: // show orders
|
||||
if (_ctrl_pressed) {
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "waypoint.h"
|
||||
|
||||
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
|
||||
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
|
||||
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent);
|
||||
|
||||
/** Constants of vehicle view widget indices */
|
||||
enum VehicleViewWindowWidgets {
|
||||
|
|
|
@ -391,6 +391,18 @@ Window **FindWindowZPosition(const Window *w)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete all children a window might have in a head-recursive manner
|
||||
*/
|
||||
void Window::DeleteChildWindows() const
|
||||
{
|
||||
Window *child = FindChildWindow(this);
|
||||
while (child != NULL) {
|
||||
delete child;
|
||||
child = FindChildWindow(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove window and all its child windows from the window stack.
|
||||
*/
|
||||
|
@ -414,12 +426,7 @@ Window::~Window()
|
|||
memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
|
||||
_last_z_window--;
|
||||
|
||||
/* Delete all children a window might have in a head-recursive manner */
|
||||
Window *child = FindChildWindow(this);
|
||||
while (child != NULL) {
|
||||
delete child;
|
||||
child = FindChildWindow(this);
|
||||
}
|
||||
this->DeleteChildWindows();
|
||||
|
||||
if (this->viewport != NULL) DeleteWindowViewport(this);
|
||||
|
||||
|
|
|
@ -251,6 +251,8 @@ public:
|
|||
void DrawViewport() const;
|
||||
void DrawSortButtonState(int widget, SortButtonState state) const;
|
||||
|
||||
void DeleteChildWindows() const;
|
||||
|
||||
void SetDirty() const;
|
||||
|
||||
/*** Event handling ***/
|
||||
|
|
Loading…
Reference in New Issue