(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.

This commit is contained in:
frosch 2012-01-05 19:32:51 +00:00
parent 2fb393fcd0
commit 69e197c87f
5 changed files with 18 additions and 5 deletions

View File

@ -384,7 +384,7 @@ struct AISettingsWindow : public Window {
}
if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
DrawBoolButton(buttons_left, y + 2, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);

View File

@ -197,7 +197,7 @@ struct CheatWindow : Window {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(button_left, y + 1, button_left + 20 - 1, y + FONT_HEIGHT_NORMAL - 1, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
DrawBoolButton(button_left, y, on, true);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
break;
}

View File

@ -29,6 +29,7 @@ void ShowGameOptions();
void ShowGameDifficulty();
void ShowGameSettings();
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
void DrawBoolButton(int x, int y, bool state, bool clickable);
/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);

View File

@ -247,7 +247,7 @@ struct NewGRFParametersWindow : public Window {
bool selected = (i == this->clicked_row);
if (par_info->type == PTYPE_BOOL) {
DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
DrawBoolButton(buttons_left, y + 2, current_value != 0, true);
SetDParam(2, par_info->GetValue(this->grf_config) == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else if (par_info->type == PTYPE_UINT_ENUM) {
DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > par_info->min_value, current_value < par_info->max_value);

View File

@ -1197,11 +1197,10 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
if (sdb->cmd == SDT_BOOLX) {
static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
/* Draw checkbox for boolean-value either on/off */
bool on = ReadValue(var, sd->save.conv) != 0;
DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
DrawBoolButton(buttons_left, button_y, on, editable);
SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
int32 value;
@ -1822,6 +1821,19 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
}
}
/**
* Draw a toggle button.
* @param x the x position to draw
* @param y the y position to draw
* @param state true = lowered
* @param clickable is the button clickable?
*/
void DrawBoolButton(int x, int y, bool state, bool clickable)
{
static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
DrawFrameRect(x, y + 1, x + 19, y + 9, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
}
struct CustomCurrencyWindow : Window {
int query_widget;