mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
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@ -384,7 +384,7 @@ struct AISettingsWindow : public Window {
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}
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if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
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DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
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DrawBoolButton(buttons_left, y + 2, current_value != 0, editable);
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SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
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} else {
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DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
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@ -197,7 +197,7 @@ struct CheatWindow : Window {
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case SLE_BOOL: {
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bool on = (*(bool*)ce->variable);
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DrawFrameRect(button_left, y + 1, button_left + 20 - 1, y + FONT_HEIGHT_NORMAL - 1, on ? COLOUR_GREEN : COLOUR_RED, on ? FR_LOWERED : FR_NONE);
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DrawBoolButton(button_left, y, on, true);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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break;
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}
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@ -29,6 +29,7 @@ void ShowGameOptions();
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void ShowGameDifficulty();
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void ShowGameSettings();
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void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);
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void DrawBoolButton(int x, int y, bool state, bool clickable);
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/* train_gui.cpp */
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void ShowOrdersWindow(const Vehicle *v);
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@ -247,7 +247,7 @@ struct NewGRFParametersWindow : public Window {
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bool selected = (i == this->clicked_row);
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if (par_info->type == PTYPE_BOOL) {
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DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE);
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DrawBoolButton(buttons_left, y + 2, current_value != 0, true);
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SetDParam(2, par_info->GetValue(this->grf_config) == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
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} else if (par_info->type == PTYPE_UINT_ENUM) {
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DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, current_value > par_info->min_value, current_value < par_info->max_value);
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@ -1197,11 +1197,10 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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if (sdb->cmd == SDT_BOOLX) {
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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/* Draw checkbox for boolean-value either on/off */
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bool on = ReadValue(var, sd->save.conv) != 0;
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DrawFrameRect(buttons_left, button_y, buttons_left + 19, button_y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE);
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DrawBoolButton(buttons_left, button_y, on, editable);
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SetDParam(0, on ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
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} else {
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int32 value;
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@ -1822,6 +1821,19 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
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}
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}
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/**
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* Draw a toggle button.
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* @param x the x position to draw
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* @param y the y position to draw
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* @param state true = lowered
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* @param clickable is the button clickable?
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*/
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void DrawBoolButton(int x, int y, bool state, bool clickable)
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{
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static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
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DrawFrameRect(x, y + 1, x + 19, y + 9, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
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}
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struct CustomCurrencyWindow : Window {
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int query_widget;
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