mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
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@ -1329,7 +1329,7 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
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break;
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case 0x2F: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_TRAIN, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x30: // Extra miscellaneous flags
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@ -1531,7 +1531,7 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop
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}
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case 0x26: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_ROAD, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x27: // Extra miscellaneous flags
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@ -1711,7 +1711,7 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop
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}
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_SHIP, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x21: // Extra miscellaneous flags
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@ -1873,7 +1873,7 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int
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break;
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case 0x20: // Engine variant
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ei->variant_id = GetNewEngineID(_cur.grffile, VEH_AIRCRAFT, buf->ReadWord());
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ei->variant_id = buf->ReadWord();
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break;
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case 0x21: // Extra miscellaneous flags
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@ -9001,13 +9001,16 @@ static void FinaliseEngineArray()
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}
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}
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* Set appropriate flags on variant engine */
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/* Do final mapping on variant engine ID and set appropriate flags on variant engine */
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded;
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e->info.variant_id = GetNewEngineID(e->grf_prop.grffile, e->type, e->info.variant_id);
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if (e->info.variant_id != INVALID_ENGINE) {
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Engine::Get(e->info.variant_id)->display_flags |= EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded;
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}
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}
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* Skip wagons, there livery is defined via the engine */
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if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
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LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, nullptr);
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