(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default

This commit is contained in:
rubidium 2011-01-18 18:14:14 +00:00
parent 3f900d3580
commit 6a17bf91e3
3 changed files with 3 additions and 3 deletions

View File

@ -188,7 +188,7 @@ static void _GenerateWorld(void *)
if (_debug_desync_level > 0) {
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
}
} catch (...) {
if (_cur_company.IsValid()) _cur_company.Restore();

View File

@ -1258,7 +1258,7 @@ void StateGameLoop()
/* Save the desync savegame if needed. */
char name[MAX_PATH];
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
}
CheckCaches();

View File

@ -2615,7 +2615,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
{
/* An instance of saving is already active, so don't go saving again */
if (_sl.saveinprogress && mode == SL_SAVE) {
if (_sl.saveinprogress && mode == SL_SAVE && threaded) {
/* if not an autosave, but a user action, show error message */
if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
return SL_OK;