mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r13107) -Codechange: make NetworkCompanyPasswordWindow and SelectPlayerFaceWindow children of PlayerCompanyWindow.
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eeb6381690
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@ -1932,8 +1932,9 @@ enum NetworkCompanyPasswordWindowWidgets {
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};
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struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
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NetworkCompanyPasswordWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc)
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NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(desc)
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{
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this->parent = parent;
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this->afilter = CS_ALPHANUMERAL;
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InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(this->edit_str_buf)), 0);
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@ -2021,11 +2022,11 @@ static const WindowDesc _ncp_window_desc = {
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NULL
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};
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void ShowNetworkCompanyPasswordWindow()
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void ShowNetworkCompanyPasswordWindow(Window *parent)
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{
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DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
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new NetworkCompanyPasswordWindow(&_ncp_window_desc);
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new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent);
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}
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#endif /* ENABLE_NETWORK */
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@ -5,6 +5,8 @@
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#ifndef NETWORK_GUI_H
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#define NETWORK_GUI_H
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#include "../window_type.h"
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#ifdef ENABLE_NETWORK
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#include "network_data.h"
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@ -15,7 +17,7 @@ void ShowNetworkChatQueryWindow(DestType type, int dest);
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void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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void ShowClientList();
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void ShowNetworkCompanyPasswordWindow();
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void ShowNetworkCompanyPasswordWindow(Window *parent);
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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@ -23,7 +25,7 @@ void ShowNetworkCompanyPasswordWindow();
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static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
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static inline void ShowClientList() {}
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static inline void ShowNetworkGameWindow() {}
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static inline void ShowNetworkCompanyPasswordWindow() {}
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static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}
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#endif /* ENABLE_NETWORK */
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@ -46,7 +46,7 @@ enum {
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};
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static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
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static void DoSelectPlayerFace(PlayerID player, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
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static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
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static void DrawPlayerEconomyStats(const Player *p, byte mode)
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{
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@ -759,11 +759,12 @@ class SelectPlayerFaceWindow : public Window
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}
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public:
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SelectPlayerFaceWindow(const WindowDesc *desc, PlayerID player, bool advanced) : Window(desc, player)
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SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number)
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{
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this->parent = parent;
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this->FindWindowPlacementAndResize(desc);
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this->caption_color = this->window_number;
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this->face = GetPlayer(player)->face;
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this->face = GetPlayer((PlayerID)this->window_number)->face;
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this->advanced = advanced;
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this->UpdateData();
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@ -876,17 +877,18 @@ public:
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/* Toggle size, advanced/simple face selection */
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case PFW_WIDGET_TOGGLE_LARGE_SMALL:
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case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: {
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DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
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/* Backup some data before deletion */
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int oldtop = this->top; ///< current top position of the window before closing it
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int oldleft = this->left; ///< current top position of the window before closing it
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PlayerID player = (PlayerID)this->window_number;
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bool adv = !this->advanced;
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DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
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Window *parent = this->parent;
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delete this;
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/* Open up the (toggled size) Face selection window at the same position as the previous */
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DoSelectPlayerFace(player, adv, oldtop, oldleft);
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DoSelectPlayerFace(parent, adv, oldtop, oldleft);
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} break;
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@ -1031,12 +1033,12 @@ static const WindowDesc _select_player_face_adv_desc = {
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*
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* @pre is player a valid player
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*/
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static void DoSelectPlayerFace(PlayerID player, bool adv, int top, int left)
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static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
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{
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if (!IsValidPlayer(player)) return;
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if (!IsValidPlayer((PlayerID)parent->window_number)) return;
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if (BringWindowToFrontById(WC_PLAYER_FACE, player)) return;
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new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player, adv); // simple or advanced window
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if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
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new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window
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}
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@ -1173,12 +1175,6 @@ struct PlayerCompanyWindow : Window
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this->caption_color = this->window_number;
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}
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~PlayerCompanyWindow()
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{
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DeleteWindowById(WC_PLAYER_FACE, this->window_number);
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if (this->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
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}
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virtual void OnPaint()
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{
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const Player *p = GetPlayer((PlayerID)this->window_number);
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@ -1250,7 +1246,7 @@ struct PlayerCompanyWindow : Window
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)this->window_number, false); break;
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case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break;
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case PCW_WIDGET_COLOR_SCHEME:
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if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break;
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@ -1304,7 +1300,7 @@ struct PlayerCompanyWindow : Window
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#ifdef ENABLE_NETWORK
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case PCW_WIDGET_COMPANY_PASSWORD:
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if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow();
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if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this);
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break;
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#endif /* ENABLE_NETWORK */
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}
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