mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
This commit is contained in:
parent
9732c129c1
commit
6b6d908308
2
ai/ai.c
2
ai/ai.c
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@ -213,7 +213,7 @@ void AI_RunGameLoop(void)
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*/
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void AI_StartNewAI(PlayerID player)
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{
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assert(player < MAX_PLAYERS);
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assert(IsValidPlayer(player));
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/* Called if a new AI is booted */
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_ai_player[player].active = true;
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@ -383,7 +383,7 @@ error:
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if (--_docommand_recursive == 0) {
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SubtractMoneyFromPlayer(res);
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// XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
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if (tile != 0 && _current_player < MAX_PLAYERS) {
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if (tile != 0 && IsValidPlayer(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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}
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@ -395,7 +395,7 @@ error:
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int32 GetAvailableMoneyForCommand(void)
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{
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PlayerID pid = _current_player;
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if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
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if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
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return GetPlayer(pid)->player_money;
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}
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@ -508,7 +508,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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#endif /* ENABLE_NETWORK */
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// update last build coordinate of player.
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if (tile != 0 && _current_player < MAX_PLAYERS) {
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if (tile != 0 && IsValidPlayer(_current_player)) {
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GetPlayer(_current_player)->last_build_coordinate = tile;
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}
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@ -1290,12 +1290,12 @@ DEF_CONSOLE_HOOK(ConHookRconPW)
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bool NetworkChangeCompanyPassword(byte argc, char *argv[])
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{
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if (argc == 0) {
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if (_local_player >= MAX_PLAYERS) return true; // dedicated server
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if (!IsValidPlayer(_local_player)) return true; // dedicated server
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IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
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return true;
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}
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if (_local_player >= MAX_PLAYERS) {
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if (!IsValidPlayer(_local_player)) {
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IConsoleError("You have to own a company to make use of this command.");
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return false;
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}
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@ -1543,7 +1543,7 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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int64 cost;
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/* Check if buying shares is allowed (protection against modified clients */
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if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
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if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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p = GetPlayer(p1);
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@ -1588,7 +1588,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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int64 cost;
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/* Check if buying shares is allowed (protection against modified clients */
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if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
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if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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p = GetPlayer(p1);
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@ -1622,7 +1622,7 @@ int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Player *p;
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/* Disable takeovers in multiplayer games */
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if (p1 >= MAX_PLAYERS || _networking) return CMD_ERROR;
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if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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p = GetPlayer(p1);
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@ -291,7 +291,7 @@ int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* You can only transfer funds that is in excess of your loan */
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if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
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if (!_networking || p2 >= MAX_PLAYERS) return CMD_ERROR;
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if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Add money to player */
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@ -155,7 +155,7 @@ static void Place_LandInfo(TileIndex tile)
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lid.tile = tile;
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lid.town = ClosestTownFromTile(tile, _patches.dist_local_authority);
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p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
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p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
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old_money = p->money64;
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p->money64 = p->player_money = 0x7fffffff;
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@ -1306,7 +1306,7 @@ static void GenerateFileName(void)
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{
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/* Check if we are not a specatator who wants to generate a name..
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Let's use the name of player #0 for now. */
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const Player *p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
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const Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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@ -1636,9 +1636,9 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2)
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// p1 player to set to, p2 is -1 or +1 (down/up)
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static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
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{
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while (p1 >= 0 && p1 < MAX_PLAYERS) {
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while (IsValidPlayer((PlayerID)p1)) {
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if (_players[p1].is_active) {
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_local_player = p1;
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_local_player = (PlayerID)p1;
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MarkWholeScreenDirty();
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return _local_player;
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}
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@ -1232,7 +1232,7 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all vehicles and count the type of vehicles
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FOR_ALL_VEHICLES(v) {
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if (v->owner >= MAX_PLAYERS) continue;
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if (!IsValidPlayer(v->owner)) continue;
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switch (v->type) {
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case VEH_Train:
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if (IsFrontEngine(v)) {
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@ -1266,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
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// Go through all stations and count the types of stations
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FOR_ALL_STATIONS(s) {
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if (s->owner < MAX_PLAYERS) {
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if (IsValidPlayer(s->owner)) {
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NetworkPlayerInfo* npi = &_network_player_info[s->owner];
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if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;
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@ -1257,7 +1257,7 @@ bool AfterLoadGame(void)
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p->engine_renew_months = -6;
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p->engine_renew_money = 100000;
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}
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if (_local_player < MAX_PLAYERS) {
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if (IsValidPlayer(_local_player)) {
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// Set the human controlled player to the patch settings
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// Scenario editor do not have any companies
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p = GetPlayer(_local_player);
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5
player.h
5
player.h
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@ -245,6 +245,11 @@ static inline bool IsLocalPlayer(void)
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return _local_player == _current_player;
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}
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static inline bool IsValidPlayer(PlayerID pi)
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{
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return pi < MAX_PLAYERS;
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}
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void DeletePlayerWindows(PlayerID pi);
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byte GetPlayerRailtypes(PlayerID p);
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17
players.c
17
players.c
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@ -204,7 +204,7 @@ bool CheckPlayerHasMoney(int32 cost)
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{
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if (cost > 0) {
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PlayerID pid = _current_player;
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if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
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if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) {
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SetDParam(0, cost);
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_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
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return false;
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@ -233,7 +233,7 @@ void SubtractMoneyFromPlayer(int32 cost)
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{
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PlayerID pid = _current_player;
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if (pid < MAX_PLAYERS) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
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}
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
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@ -264,7 +264,7 @@ void GetNameOfOwner(Owner owner, TileIndex tile)
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SetDParam(2, owner);
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if (owner != OWNER_TOWN) {
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if (owner >= MAX_PLAYERS) {
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if (!IsValidPlayer(owner)) {
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SetDParam(0, STR_0150_SOMEONE);
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} else {
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const Player* p = GetPlayer(owner);
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@ -584,7 +584,7 @@ void OnTick_Players(void)
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// index is the next parameter in _decode_parameters to set up
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StringID GetPlayerNameString(PlayerID player, uint index)
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{
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if (IsHumanPlayer(player) && player < MAX_PLAYERS) {
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if (IsHumanPlayer(player) && IsValidPlayer(player)) {
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SetDParam(index, player+1);
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return STR_7002_PLAYER;
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}
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@ -691,8 +691,7 @@ static void DeletePlayerStuff(PlayerID pi)
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int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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if (!(_current_player < MAX_PLAYERS))
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return CMD_ERROR;
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if (!IsValidPlayer(_current_player)) return CMD_ERROR;
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p = GetPlayer(_current_player);
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switch (GB(p1, 0, 3)) {
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@ -824,7 +823,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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Player *p;
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PlayerID pid = p2;
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if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0;
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if (!(flags & DC_EXEC) || !IsValidPlayer(pid)) return 0;
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p = DoStartupNewPlayer(false);
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@ -910,7 +909,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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case 2: { /* Delete a player */
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Player *p;
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if (p2 >= MAX_PLAYERS) return CMD_ERROR;
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if (!IsValidPlayer(p2)) return CMD_ERROR;
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if (!(flags & DC_EXEC)) return 0;
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@ -938,7 +937,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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PlayerID pid_old = GB(p2, 0, 16);
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PlayerID pid_new = GB(p2, 16, 16);
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if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
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if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
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if (!(flags & DC_EXEC)) return CMD_ERROR;
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@ -45,7 +45,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
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if (_game_mode == GM_EDITOR) return true;
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// Only do the special processing for actual players.
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if (_current_player >= MAX_PLAYERS) return true;
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if (!IsValidPlayer(_current_player)) return true;
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owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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@ -289,7 +289,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
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* if a non-player is building the road */
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if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
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if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
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pieces = p1;
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tileh = GetTileSlope(tile, NULL);
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@ -1024,7 +1024,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
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if (st == NULL) return CMD_ERROR;
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st->town = ClosestTownFromTile(tile_org, (uint)-1);
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if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
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SETBIT(st->town->have_ratings, _current_player);
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if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
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@ -1452,7 +1452,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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FindRoadStopSpot(type, st, &currstop, &prev);
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if (_current_player < MAX_PLAYERS && flags & DC_EXEC) {
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) {
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SETBIT(t->have_ratings, _current_player);
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}
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@ -1698,7 +1698,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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st->town = t;
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if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
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SETBIT(t->have_ratings, _current_player);
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st->sign.width_1 = 0;
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@ -1859,10 +1859,8 @@ static int32 RemoveBuoy(Station *st, uint32 flags)
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{
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TileIndex tile;
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if (_current_player >= MAX_PLAYERS) {
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/* XXX: strange stuff */
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return_cmd_error(INVALID_STRING_ID);
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}
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/* XXX: strange stuff */
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if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID);
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tile = st->dock_tile;
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@ -1967,7 +1965,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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st->town = t = ClosestTownFromTile(tile, (uint)-1);
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if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
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if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
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SETBIT(t->have_ratings, _current_player);
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st->sign.width_1 = 0;
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@ -2044,7 +2042,7 @@ static void DrawTile_Station(TileInfo *ti)
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PlayerID owner = GetTileOwner(ti->tile);
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uint32 palette;
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if (owner < MAX_PLAYERS) {
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if (IsValidPlayer(owner)) {
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palette = PLAYER_SPRITE_COLOR(owner);
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} else {
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// Some stations are not owner by a player, namely oil rigs
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@ -2400,7 +2398,7 @@ void DeleteAllPlayerStations(void)
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->owner < MAX_PLAYERS) DeleteStation(st);
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if (IsValidPlayer(st->owner)) DeleteStation(st);
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}
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}
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@ -2448,8 +2446,7 @@ static void UpdateStationRating(Station *st)
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(rating += 13, true);
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}
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if (st->owner < MAX_PLAYERS && HASBIT(st->town->statues, st->owner))
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rating += 26;
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if (IsValidPlayer(st->owner) && HASBIT(st->town->statues, st->owner)) rating += 26;
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{
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byte days = ge->days_since_pickup;
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12
town_cmd.c
12
town_cmd.c
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@ -355,7 +355,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
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_cleared_town_rating += rating;
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_cleared_town = t = GetTownByTile(tile);
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if (_current_player < MAX_PLAYERS) {
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if (IsValidPlayer(_current_player)) {
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if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
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SetDParam(0, t->index);
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return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
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@ -1630,10 +1630,10 @@ static void UpdateTownGrowRate(Town *t)
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if (DistanceSquare(st->xy, t->xy) <= t->radius[0]) {
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if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
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n++;
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if (st->owner < MAX_PLAYERS && t->ratings[st->owner] <= 1000-12)
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if (IsValidPlayer(st->owner) && t->ratings[st->owner] <= 1000-12)
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t->ratings[st->owner] += 12;
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} else {
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if (st->owner < MAX_PLAYERS && t->ratings[st->owner] >= -1000+15)
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if (IsValidPlayer(st->owner) && t->ratings[st->owner] >= -1000+15)
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t->ratings[st->owner] -= 15;
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}
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}
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@ -1704,7 +1704,7 @@ bool CheckIfAuthorityAllows(TileIndex tile)
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{
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Town *t;
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if (_current_player >= MAX_PLAYERS) return true;
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if (!IsValidPlayer(_current_player)) return true;
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t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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if (t == NULL) return true;
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@ -1755,7 +1755,7 @@ void ChangeTownRating(Town *t, int add, int max)
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// if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
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if (t == NULL ||
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_current_player >= MAX_PLAYERS ||
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!IsValidPlayer(_current_player) ||
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(_cheats.magic_bulldozer.value && add < 0)) {
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return;
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}
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@ -1791,7 +1791,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
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int modemod;
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// if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
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if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
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if (t == NULL || !IsValidPlayer(_current_player) || _cheats.magic_bulldozer.value)
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return true;
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/* check if you're allowed to remove the street/bridge/tunnel/industry
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@ -265,7 +265,7 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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TreeType treetype;
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uint growth;
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if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) {
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if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
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Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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if (t != NULL)
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ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
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@ -415,7 +415,7 @@ static int32 ClearTile_Trees(TileIndex tile, byte flags)
|
|||
{
|
||||
uint num;
|
||||
|
||||
if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
|
||||
if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) {
|
||||
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
|
||||
if (t != NULL)
|
||||
ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
|
||||
|
|
|
@ -423,7 +423,7 @@ not_valid_below:;
|
|||
|
||||
bridge_len += 2; // begin and end tiles/ramps
|
||||
|
||||
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
|
||||
if (IsValidPlayer(_current_player) && !_is_old_ai_player)
|
||||
bridge_len = CalcBridgeLenCostFactor(bridge_len);
|
||||
|
||||
cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
|
||||
|
|
Loading…
Reference in New Issue