(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an

actual playable player (< MAX_PLAYERS) or not.
This commit is contained in:
Darkvater 2006-10-14 22:31:18 +00:00
parent 9732c129c1
commit 6b6d908308
15 changed files with 50 additions and 49 deletions

View File

@ -213,7 +213,7 @@ void AI_RunGameLoop(void)
*/
void AI_StartNewAI(PlayerID player)
{
assert(player < MAX_PLAYERS);
assert(IsValidPlayer(player));
/* Called if a new AI is booted */
_ai_player[player].active = true;

View File

@ -383,7 +383,7 @@ error:
if (--_docommand_recursive == 0) {
SubtractMoneyFromPlayer(res);
// XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
if (tile != 0 && _current_player < MAX_PLAYERS) {
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}
}
@ -395,7 +395,7 @@ error:
int32 GetAvailableMoneyForCommand(void)
{
PlayerID pid = _current_player;
if (pid >= MAX_PLAYERS) return 0x7FFFFFFF; // max int
if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
return GetPlayer(pid)->player_money;
}
@ -508,7 +508,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
#endif /* ENABLE_NETWORK */
// update last build coordinate of player.
if (tile != 0 && _current_player < MAX_PLAYERS) {
if (tile != 0 && IsValidPlayer(_current_player)) {
GetPlayer(_current_player)->last_build_coordinate = tile;
}

View File

@ -1290,12 +1290,12 @@ DEF_CONSOLE_HOOK(ConHookRconPW)
bool NetworkChangeCompanyPassword(byte argc, char *argv[])
{
if (argc == 0) {
if (_local_player >= MAX_PLAYERS) return true; // dedicated server
if (!IsValidPlayer(_local_player)) return true; // dedicated server
IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
return true;
}
if (_local_player >= MAX_PLAYERS) {
if (!IsValidPlayer(_local_player)) {
IConsoleError("You have to own a company to make use of this command.");
return false;
}

View File

@ -1543,7 +1543,7 @@ int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
@ -1588,7 +1588,7 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int64 cost;
/* Check if buying shares is allowed (protection against modified clients */
if (p1 >= MAX_PLAYERS || !_patches.allow_shares) return CMD_ERROR;
if (!IsValidPlayer((PlayerID)p1) || !_patches.allow_shares) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);
@ -1622,7 +1622,7 @@ int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Player *p;
/* Disable takeovers in multiplayer games */
if (p1 >= MAX_PLAYERS || _networking) return CMD_ERROR;
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(p1);

View File

@ -291,7 +291,7 @@ int32 CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* You can only transfer funds that is in excess of your loan */
if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
if (!_networking || p2 >= MAX_PLAYERS) return CMD_ERROR;
if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Add money to player */

View File

@ -155,7 +155,7 @@ static void Place_LandInfo(TileIndex tile)
lid.tile = tile;
lid.town = ClosestTownFromTile(tile, _patches.dist_local_authority);
p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
old_money = p->money64;
p->money64 = p->player_money = 0x7fffffff;
@ -1306,7 +1306,7 @@ static void GenerateFileName(void)
{
/* Check if we are not a specatator who wants to generate a name..
Let's use the name of player #0 for now. */
const Player *p = GetPlayer(_local_player < MAX_PLAYERS ? _local_player : 0);
const Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@ -1636,9 +1636,9 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2)
// p1 player to set to, p2 is -1 or +1 (down/up)
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while (p1 >= 0 && p1 < MAX_PLAYERS) {
while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) {
_local_player = p1;
_local_player = (PlayerID)p1;
MarkWholeScreenDirty();
return _local_player;
}

View File

@ -1232,7 +1232,7 @@ void NetworkPopulateCompanyInfo(void)
// Go through all vehicles and count the type of vehicles
FOR_ALL_VEHICLES(v) {
if (v->owner >= MAX_PLAYERS) continue;
if (!IsValidPlayer(v->owner)) continue;
switch (v->type) {
case VEH_Train:
if (IsFrontEngine(v)) {
@ -1266,7 +1266,7 @@ void NetworkPopulateCompanyInfo(void)
// Go through all stations and count the types of stations
FOR_ALL_STATIONS(s) {
if (s->owner < MAX_PLAYERS) {
if (IsValidPlayer(s->owner)) {
NetworkPlayerInfo* npi = &_network_player_info[s->owner];
if (s->facilities & FACIL_TRAIN) npi->num_station[0]++;

View File

@ -1257,7 +1257,7 @@ bool AfterLoadGame(void)
p->engine_renew_months = -6;
p->engine_renew_money = 100000;
}
if (_local_player < MAX_PLAYERS) {
if (IsValidPlayer(_local_player)) {
// Set the human controlled player to the patch settings
// Scenario editor do not have any companies
p = GetPlayer(_local_player);

View File

@ -245,6 +245,11 @@ static inline bool IsLocalPlayer(void)
return _local_player == _current_player;
}
static inline bool IsValidPlayer(PlayerID pi)
{
return pi < MAX_PLAYERS;
}
void DeletePlayerWindows(PlayerID pi);
byte GetPlayerRailtypes(PlayerID p);

View File

@ -204,7 +204,7 @@ bool CheckPlayerHasMoney(int32 cost)
{
if (cost > 0) {
PlayerID pid = _current_player;
if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) {
if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) {
SetDParam(0, cost);
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
return false;
@ -233,7 +233,7 @@ void SubtractMoneyFromPlayer(int32 cost)
{
PlayerID pid = _current_player;
if (pid < MAX_PLAYERS) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
}
void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
@ -264,7 +264,7 @@ void GetNameOfOwner(Owner owner, TileIndex tile)
SetDParam(2, owner);
if (owner != OWNER_TOWN) {
if (owner >= MAX_PLAYERS) {
if (!IsValidPlayer(owner)) {
SetDParam(0, STR_0150_SOMEONE);
} else {
const Player* p = GetPlayer(owner);
@ -584,7 +584,7 @@ void OnTick_Players(void)
// index is the next parameter in _decode_parameters to set up
StringID GetPlayerNameString(PlayerID player, uint index)
{
if (IsHumanPlayer(player) && player < MAX_PLAYERS) {
if (IsHumanPlayer(player) && IsValidPlayer(player)) {
SetDParam(index, player+1);
return STR_7002_PLAYER;
}
@ -691,8 +691,7 @@ static void DeletePlayerStuff(PlayerID pi)
int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
if (!(_current_player < MAX_PLAYERS))
return CMD_ERROR;
if (!IsValidPlayer(_current_player)) return CMD_ERROR;
p = GetPlayer(_current_player);
switch (GB(p1, 0, 3)) {
@ -824,7 +823,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Player *p;
PlayerID pid = p2;
if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0;
if (!(flags & DC_EXEC) || !IsValidPlayer(pid)) return 0;
p = DoStartupNewPlayer(false);
@ -910,7 +909,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case 2: { /* Delete a player */
Player *p;
if (p2 >= MAX_PLAYERS) return CMD_ERROR;
if (!IsValidPlayer(p2)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return 0;
@ -938,7 +937,7 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
PlayerID pid_old = GB(p2, 0, 16);
PlayerID pid_new = GB(p2, 16, 16);
if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CMD_ERROR;

View File

@ -45,7 +45,7 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
if (_game_mode == GM_EDITOR) return true;
// Only do the special processing for actual players.
if (_current_player >= MAX_PLAYERS) return true;
if (!IsValidPlayer(_current_player)) return true;
owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
@ -289,7 +289,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
if ((p1 >> 4) || (IsValidPlayer(_current_player) && p2 != 0) || !IsValidTownID(p2)) return CMD_ERROR;
pieces = p1;
tileh = GetTileSlope(tile, NULL);

View File

@ -1024,7 +1024,7 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (st == NULL) return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
SETBIT(st->town->have_ratings, _current_player);
if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
@ -1452,7 +1452,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
FindRoadStopSpot(type, st, &currstop, &prev);
if (_current_player < MAX_PLAYERS && flags & DC_EXEC) {
if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) {
SETBIT(t->have_ratings, _current_player);
}
@ -1698,7 +1698,7 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = t;
if (_current_player < MAX_PLAYERS && flags & DC_EXEC)
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
@ -1859,10 +1859,8 @@ static int32 RemoveBuoy(Station *st, uint32 flags)
{
TileIndex tile;
if (_current_player >= MAX_PLAYERS) {
/* XXX: strange stuff */
return_cmd_error(INVALID_STRING_ID);
}
/* XXX: strange stuff */
if (!IsValidPlayer(_current_player)) return_cmd_error(INVALID_STRING_ID);
tile = st->dock_tile;
@ -1967,7 +1965,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
@ -2044,7 +2042,7 @@ static void DrawTile_Station(TileInfo *ti)
PlayerID owner = GetTileOwner(ti->tile);
uint32 palette;
if (owner < MAX_PLAYERS) {
if (IsValidPlayer(owner)) {
palette = PLAYER_SPRITE_COLOR(owner);
} else {
// Some stations are not owner by a player, namely oil rigs
@ -2400,7 +2398,7 @@ void DeleteAllPlayerStations(void)
Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner < MAX_PLAYERS) DeleteStation(st);
if (IsValidPlayer(st->owner)) DeleteStation(st);
}
}
@ -2448,8 +2446,7 @@ static void UpdateStationRating(Station *st)
(rating += 13, true);
}
if (st->owner < MAX_PLAYERS && HASBIT(st->town->statues, st->owner))
rating += 26;
if (IsValidPlayer(st->owner) && HASBIT(st->town->statues, st->owner)) rating += 26;
{
byte days = ge->days_since_pickup;

View File

@ -355,7 +355,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
_cleared_town_rating += rating;
_cleared_town = t = GetTownByTile(tile);
if (_current_player < MAX_PLAYERS) {
if (IsValidPlayer(_current_player)) {
if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
SetDParam(0, t->index);
return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
@ -1630,10 +1630,10 @@ static void UpdateTownGrowRate(Town *t)
if (DistanceSquare(st->xy, t->xy) <= t->radius[0]) {
if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
n++;
if (st->owner < MAX_PLAYERS && t->ratings[st->owner] <= 1000-12)
if (IsValidPlayer(st->owner) && t->ratings[st->owner] <= 1000-12)
t->ratings[st->owner] += 12;
} else {
if (st->owner < MAX_PLAYERS && t->ratings[st->owner] >= -1000+15)
if (IsValidPlayer(st->owner) && t->ratings[st->owner] >= -1000+15)
t->ratings[st->owner] -= 15;
}
}
@ -1704,7 +1704,7 @@ bool CheckIfAuthorityAllows(TileIndex tile)
{
Town *t;
if (_current_player >= MAX_PLAYERS) return true;
if (!IsValidPlayer(_current_player)) return true;
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
if (t == NULL) return true;
@ -1755,7 +1755,7 @@ void ChangeTownRating(Town *t, int add, int max)
// if magic_bulldozer cheat is active, town doesn't penaltize for removing stuff
if (t == NULL ||
_current_player >= MAX_PLAYERS ||
!IsValidPlayer(_current_player) ||
(_cheats.magic_bulldozer.value && add < 0)) {
return;
}
@ -1791,7 +1791,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type)
int modemod;
// if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
if (t == NULL || !IsValidPlayer(_current_player) || _cheats.magic_bulldozer.value)
return true;
/* check if you're allowed to remove the street/bridge/tunnel/industry

View File

@ -265,7 +265,7 @@ int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
TreeType treetype;
uint growth;
if (_game_mode != GM_EDITOR && _current_player < MAX_PLAYERS) {
if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
if (t != NULL)
ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
@ -415,7 +415,7 @@ static int32 ClearTile_Trees(TileIndex tile, byte flags)
{
uint num;
if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
if (t != NULL)
ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);

View File

@ -423,7 +423,7 @@ not_valid_below:;
bridge_len += 2; // begin and end tiles/ramps
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
if (IsValidPlayer(_current_player) && !_is_old_ai_player)
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;