Codechange: add an IConsolePrint overload that does formatting with fmt

This commit is contained in:
rubidium42 2021-06-12 20:43:37 +02:00 committed by rubidium42
parent 1e432fbd71
commit 6b757c716a
2 changed files with 29 additions and 6 deletions

View File

@ -88,14 +88,13 @@ void IConsoleFree()
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
* @param colour_code The colour of the command.
* @param string The message to output on the console (notice, error, etc.)
*/
void IConsolePrint(TextColour colour_code, const char *string)
void IConsolePrint(TextColour colour_code, const std::string &string)
{
assert(IsValidConsoleColour(colour_code));
char *str;
if (_redirect_console_to_client != INVALID_CLIENT_ID) {
/* Redirect the string to the client */
NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
@ -109,7 +108,7 @@ void IConsolePrint(TextColour colour_code, const char *string)
/* Create a copy of the string, strip if of colours and invalid
* characters and (when applicable) assign it to the console buffer */
str = stredup(string);
char *str = stredup(string.c_str());
str_strip_colours(str);
StrMakeValidInPlace(str);

View File

@ -11,6 +11,7 @@
#define CONSOLE_FUNC_H
#include "console_type.h"
#include "3rdparty/fmt/format.h"
/* console modes */
extern IConsoleModes _iconsole_mode;
@ -21,7 +22,30 @@ void IConsoleFree();
void IConsoleClose();
/* console output */
void IConsolePrint(TextColour colour_code, const char *string);
void IConsolePrint(TextColour colour_code, const std::string &string);
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other clients in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code The colour of the command.
* @param format_string The formatting string to tell what to do with the remaining arguments.
* @param first_arg The first argument to the format.
* @param other_args The other arguments to the format.
* @tparam T The type of formatting parameter.
* @tparam A The type of the first argument.
* @tparam Args The types of the other arguments.
*/
template <typename T, typename A, typename ... Args>
static inline void IConsolePrint(TextColour colour_code, const T &format, A first_arg, Args&&... other_args)
{
/* The separate first_arg argument is added to aid overloading.
* Otherwise the calls that do no need formatting will still use this function. */
IConsolePrint(colour_code, fmt::format(format, first_arg, other_args...));
}
void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
void IConsoleDebug(const char *dbg, const char *string);
void IConsoleWarning(const char *string);