(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.

This commit is contained in:
frosch 2011-08-13 08:32:55 +00:00
parent 81074e0ca2
commit 6bb33acc0d
3 changed files with 4 additions and 4 deletions

View File

@ -1640,7 +1640,7 @@ DEF_CONSOLE_CMD(ConCompanyPassword)
return false;
}
password = NetworkChangeCompanyPassword(company_id, password, false);
password = NetworkChangeCompanyPassword(company_id, password);
if (StrEmpty(password)) {
IConsolePrintF(CC_WARNING, "Company password cleared");

View File

@ -158,12 +158,12 @@ byte NetworkSpectatorCount()
* @param password The unhashed password we like to set ('*' or '' resets the password)
* @return The password.
*/
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed)
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
{
if (strcmp(password, "*") == 0) password = "";
if (_network_server) {
NetworkServerSetCompanyPassword(company_id, password, already_hashed);
NetworkServerSetCompanyPassword(company_id, password, false);
} else {
NetworkClientSetCompanyPassword(password);
}

View File

@ -36,7 +36,7 @@ extern StringList _network_ban_list;
byte NetworkSpectatorCount();
void NetworkUpdateClientName();
bool NetworkCompanyHasClients(CompanyID company);
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);
void NetworkReboot();
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkGameLoop();