mirror of https://github.com/OpenTTD/OpenTTD.git
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07
locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
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@ -163,14 +163,21 @@ void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song)
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void MusicDriver_FluidSynth::StopSong()
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{
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std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
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{
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std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
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if (!_midi.player) return;
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if (!_midi.player) return;
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fluid_player_stop(_midi.player);
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fluid_player_stop(_midi.player);
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}
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/* The join must be run without lock as the Music rendering needs to be
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* running so FluidSynth's internals can actually stop the playing. */
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if (fluid_player_join(_midi.player) != FLUID_OK) {
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DEBUG(driver, 0, "Could not join player");
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}
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std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
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delete_fluid_player(_midi.player);
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fluid_synth_system_reset(_midi.synth);
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fluid_synth_all_sounds_off(_midi.synth, -1);
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