mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8338) -Codechange: merged road vehicle build window into the other ones
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
This commit is contained in:
parent
cf0e5816d6
commit
6ccbfffbea
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@ -3,6 +3,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "train.h"
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#include "roadveh.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "debug.h"
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@ -75,6 +76,14 @@ static void SetupWindowStrings(const Window *w, byte type)
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME;
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE;
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break;
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case VEH_Road:
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w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES;
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w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION;
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w->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE;
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w->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME;
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w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE;
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break;
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case VEH_Ship:
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w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS;
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w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK;
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@ -416,6 +425,32 @@ static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const R
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return y;
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}
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/* Draw road vehicle specific details */
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static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi)
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{
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bool refittable = (_engine_info[engine_number].refit_mask != 0);
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/* Purchase cost - Max speed */
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SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
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SetDParam(1, rvi->max_speed / 2);
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DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
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y += 10;
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/* Running cost */
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SetDParam(0, rvi->running_cost * _price.roadveh_running >> 8);
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DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
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y += 10;
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/* Cargo type + capacity */
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SetDParam(0, rvi->cargo_type);
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SetDParam(1, rvi->capacity);
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SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
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DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
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y += 10;
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return y;
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}
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/* Draw ship specific details */
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static int DrawVehiclePurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi)
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{
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@ -511,13 +546,15 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
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y += 10;
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}
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break;
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case VEH_Road:
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y = DrawVehiclePurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number));
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break;
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case VEH_Ship:
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y = DrawVehiclePurchaseInfo(x, y, engine_number, ShipVehInfo(engine_number));
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break;
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case VEH_Aircraft:
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y = DrawVehiclePurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number));
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break;
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default: NOT_REACHED();
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}
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/* Draw details, that applies to all types except rail wagons */
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@ -598,7 +635,26 @@ static void GenerateBuildTrainList(Window *w)
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EngList_SortPartial(&bv->eng_list, _sorter[0][bv->sort_criteria], num_engines, num_wagons);
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}
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/* Figure out what aircraft EngineIDs to put in the list */
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/* Figure out what road vehicle EngineIDs to put in the list */
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static void GenerateBuildRoadVehList(Window *w)
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{
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EngineID eid, sel_id;
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buildvehicle_d *bv = &WP(w, buildvehicle_d);
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EngList_RemoveAll(&bv->eng_list);
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sel_id = INVALID_ENGINE;
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for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) {
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if (!IsEngineBuildable(eid, VEH_Road, _local_player)) continue;
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EngList_Add(&bv->eng_list, eid);
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if (eid == bv->sel_engine) sel_id = eid;
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}
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bv->sel_engine = sel_id;
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}
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/* Figure out what ship EngineIDs to put in the list */
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static void GenerateBuildShipList(Window *w)
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{
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EngineID eid, sel_id;
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@ -664,6 +720,9 @@ static void GenerateBuildList(Window *w)
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case VEH_Train:
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GenerateBuildTrainList(w);
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return; // trains should not reach the last sorting
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case VEH_Road:
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GenerateBuildRoadVehList(w);
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break;
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case VEH_Ship:
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GenerateBuildShipList(w);
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break;
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@ -701,6 +760,14 @@ static void DrawBuildVehicleWindow(Window *w)
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DrawTrainEngine(x + 29, y + 6, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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case VEH_Road:
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for (; position < max; position++, y += 14) {
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const EngineID engine = bv->eng_list[position];
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DrawString(x + 58, y + 2, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawRoadVehEngine(x + 28, y + 6, engine, GetEnginePalette(engine, _local_player));
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}
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break;
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case VEH_Ship:
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for (; position < max; position++, y += 24) {
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const EngineID engine = bv->eng_list[position];
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@ -760,6 +827,9 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
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DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco,
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CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
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break;
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case VEH_Road:
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DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
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break;
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case VEH_Ship:
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DoCommandP(w->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP));
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break;
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@ -779,6 +849,7 @@ static void BuildVehicleClickEvent(Window *w, WindowEvent *e)
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bv->rename_engine = sel_eng;
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switch (bv->vehicle_type) {
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case VEH_Train: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break;
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case VEH_Road: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break;
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case VEH_Ship: str = STR_9838_RENAME_SHIP_TYPE; break;
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case VEH_Aircraft: str = STR_A039_RENAME_AIRCRAFT_TYPE; break;
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}
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@ -821,6 +892,7 @@ static void NewVehicleWndProc(Window *w, WindowEvent *e)
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_cmd_text = e->we.edittext.str;
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switch (bv->vehicle_type) {
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case VEH_Train: str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break;
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case VEH_Road: str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break;
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case VEH_Ship: str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break;
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case VEH_Aircraft: str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break;
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}
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@ -889,6 +961,8 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
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WP(w,buildvehicle_d).filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile);
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ResizeWindow(w, 0, 16);
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break;
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case VEH_Road:
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ResizeWindow(w, 20, 16);
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case VEH_Ship:
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ResizeWindow(w, 27, 0);
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break;
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@ -735,15 +735,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
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case DEPOT_WIDGET_BUILD: // Build vehicle
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ResetObjectToPlace();
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switch (WP(w, depot_d).type) {
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case VEH_Road: ShowBuildRoadVehWindow(w->window_number); break;
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case VEH_Ship:
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case VEH_Train:
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case VEH_Aircraft:
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ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
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break;
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default: NOT_REACHED();
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}
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ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
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break;
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case DEPOT_WIDGET_CLONE: // Clone button
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@ -17,6 +17,7 @@ static inline bool IsRoadVehInDepotStopped(const Vehicle* v)
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return IsRoadVehInDepot(v) && v->vehstatus & VS_STOPPED;
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}
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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void CcCloneRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2);
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#endif /* ROADVEH_H */
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@ -22,53 +22,6 @@
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#include "newgrf_engine.h"
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#include "date.h"
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/**
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* Draw the purchase info details of road vehicle at a given location.
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* @param x,y location where to draw the info
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* @param engine_number the engine of which to draw the info of
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*/
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void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number)
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{
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const RoadVehicleInfo *rvi = RoadVehInfo(engine_number);
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const Engine *e = GetEngine(engine_number);
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bool refittable = (_engine_info[engine_number].refit_mask != 0);
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YearMonthDay ymd;
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ConvertDateToYMD(e->intro_date, &ymd);
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/* Purchase cost - Max speed */
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SetDParam(0, rvi->base_cost * (_price.roadveh_base>>3)>>5);
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SetDParam(1, rvi->max_speed / 2);
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DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
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y += 10;
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/* Running cost */
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SetDParam(0, rvi->running_cost * _price.roadveh_running >> 8);
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DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
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y += 10;
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/* Cargo type + capacity */
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SetDParam(0, rvi->cargo_type);
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SetDParam(1, rvi->capacity);
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SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY);
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DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
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y += 10;
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/* Design date - Life length */
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SetDParam(0, ymd.year);
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SetDParam(1, e->lifelength);
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DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
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y += 10;
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/* Reliability */
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SetDParam(0, e->reliability * 100 >> 16);
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DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
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y += 10;
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/* Additional text from NewGRF */
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y += ShowAdditionalText(x, y, w, engine_number);
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y += ShowRefitOptionsList(x, y, w, engine_number);
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}
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection)
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{
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SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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@ -396,48 +349,6 @@ void ShowRoadVehViewWindow(const Vehicle *v)
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}
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}
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static void DrawNewRoadVehWindow(Window *w)
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{
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EngineID selected_id;
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EngineID e;
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uint count;
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int pos;
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int sel;
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int y;
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SetWindowWidgetDisabledState(w, 5, w->window_number == 0);
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count = 0;
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for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
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if (HASBIT(GetEngine(e)->player_avail, _local_player)) count++;
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}
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SetVScrollCount(w, count);
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DrawWindowWidgets(w);
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y = 15;
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sel = WP(w,buildvehicle_d).sel_index;
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pos = w->vscroll.pos;
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selected_id = INVALID_ENGINE;
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for (e = ROAD_ENGINES_INDEX; e < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; e++) {
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if (!HASBIT(GetEngine(e)->player_avail, _local_player)) continue;
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if (sel == 0) selected_id = e;
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if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
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DrawString(60, y + 2, GetCustomEngineName(e), sel == 0 ? 0xC : 0x10);
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DrawRoadVehEngine(30, y + 6, e, GetEnginePalette(e, _local_player));
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y += 14;
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}
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sel--;
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}
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WP(w,buildvehicle_d).sel_engine = selected_id;
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if (selected_id != INVALID_ENGINE) {
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const Widget *wi = &w->widget[4];
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DrawRoadVehPurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, selected_id);
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}
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}
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void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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const Vehicle *v;
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@ -451,97 +362,3 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
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}
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ShowRoadVehViewWindow(v);
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}
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static void NewRoadVehWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawNewRoadVehWindow(w);
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break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 2: { /* listbox */
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uint i = (e->we.click.pt.y - 14) / 14;
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if (i < w->vscroll.cap) {
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WP(w,buildvehicle_d).sel_index = i + w->vscroll.pos;
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SetWindowDirty(w);
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}
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} break;
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case 5: { /* build */
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EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
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if (sel_eng != INVALID_ENGINE)
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DoCommandP(w->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE));
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} break;
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case 6: { /* rename */
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EngineID sel_eng = WP(w,buildvehicle_d).sel_engine;
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if (sel_eng != INVALID_ENGINE) {
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WP(w,buildvehicle_d).rename_engine = sel_eng;
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ShowQueryString(GetCustomEngineName(sel_eng), STR_9036_RENAME_ROAD_VEHICLE_TYPE, 31, 160, w, CS_ALPHANUMERAL);
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}
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} break;
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}
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break;
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case WE_ON_EDIT_TEXT:
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if (e->we.edittext.str[0] != '\0') {
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_cmd_text = e->we.edittext.str;
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DoCommandP(0, WP(w, buildvehicle_d).rename_engine, 0, NULL,
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CMD_RENAME_ENGINE | CMD_MSG(STR_9037_CAN_T_RENAME_ROAD_VEHICLE));
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}
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break;
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case WE_RESIZE: {
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if (e->we.sizing.diff.y == 0) break;
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w->vscroll.cap += e->we.sizing.diff.y / 14;
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w->widget[2].data = (w->vscroll.cap << 8) + 1;
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} break;
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}
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}
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static const Widget _new_road_veh_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 14, 11, 247, 0, 13, STR_9006_NEW_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 235, 14, 125, 0x801, STR_9026_ROAD_VEHICLE_SELECTION},
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{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 236, 247, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{ WWT_PANEL, RESIZE_TB, 14, 0, 247, 126, 217, 0x0, STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 117, 218, 229, STR_9007_BUILD_VEHICLE, STR_9027_BUILD_THE_HIGHLIGHTED_ROAD},
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{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 118, 235, 218, 229, STR_9034_RENAME, STR_9035_RENAME_ROAD_VEHICLE_TYPE},
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{ WWT_RESIZEBOX, RESIZE_TB, 14, 236, 247, 218, 229, 0x0, STR_RESIZE_BUTTON},
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{ WIDGETS_END},
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};
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static const WindowDesc _new_road_veh_desc = {
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WDP_AUTO, WDP_AUTO, 248, 230,
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WC_BUILD_VEHICLE,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
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_new_road_veh_widgets,
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NewRoadVehWndProc
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};
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void ShowBuildRoadVehWindow(TileIndex tile)
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{
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Window *w;
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DeleteWindowById(WC_BUILD_VEHICLE, tile);
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w = AllocateWindowDescFront(&_new_road_veh_desc, tile);
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w->vscroll.cap = 8;
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w->widget[2].data = (w->vscroll.cap << 8) + 1;
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w->resize.step_height = 14;
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w->resize.height = w->height - 14 * 4; /* Minimum of 4 vehicles in the display */
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if (tile != 0) {
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w->caption_color = GetTileOwner(tile);
|
||||
} else {
|
||||
w->caption_color = _local_player;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1045,19 +1045,6 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
|
|||
}
|
||||
}
|
||||
|
||||
static void DrawVehiclePurchaseInfoLocal(const int x, const int y, uint w, const EngineID engine_number)
|
||||
{
|
||||
switch (GetEngine(engine_number)->type) {
|
||||
case VEH_Road: DrawRoadVehPurchaseInfo(x, y, w, engine_number); break;
|
||||
case VEH_Ship:
|
||||
case VEH_Train:
|
||||
case VEH_Aircraft:
|
||||
DrawVehiclePurchaseInfo(x, y, w, engine_number);
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
static const StringID _vehicle_type_names[] = {
|
||||
|
@ -1141,7 +1128,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
|
|||
for (i = 0 ; i < 2 ; i++) {
|
||||
if (selected_id[i] != INVALID_ENGINE) {
|
||||
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
|
||||
DrawVehiclePurchaseInfoLocal(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
|
||||
DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
|
||||
}
|
||||
}
|
||||
} break; // end of paint
|
||||
|
@ -1737,12 +1724,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
|
|||
} break;
|
||||
|
||||
case VLW_WIDGET_NEW_VEHICLES:
|
||||
switch (vl->vehicle_type) {
|
||||
case VEH_Road: ShowBuildRoadVehWindow(0); break;
|
||||
case VEH_Ship:
|
||||
case VEH_Train:
|
||||
case VEH_Aircraft: ShowBuildVehicleWindow(0, vl->vehicle_type); break;
|
||||
}
|
||||
ShowBuildVehicleWindow(0, vl->vehicle_type);
|
||||
break;
|
||||
|
||||
case VLW_WIDGET_MANAGE_VEHICLES:
|
||||
|
|
|
@ -33,14 +33,12 @@ static inline bool ValidVLWFlags(uint16 flags)
|
|||
void PlayerVehWndProc(Window *w, WindowEvent *e);
|
||||
|
||||
void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
|
||||
void DrawRoadVehPurchaseInfo(int x, int y, uint w, EngineID engine_number);
|
||||
|
||||
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
|
||||
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
|
||||
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
|
||||
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
|
||||
|
||||
void ShowBuildRoadVehWindow(TileIndex tile);
|
||||
void ShowBuildVehicleWindow(TileIndex tile, byte type);
|
||||
|
||||
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
|
||||
|
|
Loading…
Reference in New Issue