(svn r225) -Doc: added multiplayer documentation file doc/multiplayer.txt

This commit is contained in:
signde 2004-09-12 22:05:49 +00:00
parent 989ed101bc
commit 6cf0a4c928
1 changed files with 70 additions and 0 deletions

70
docs/multiplayer.txt Normal file
View File

@ -0,0 +1,70 @@
Multiplayer Manual for OpenTTD
----------------------------------------
1. Starting a Server
- click "multiplayer" on the startup screen
- click "start server"
- type in a game name
- click "start game" ,"load game" or "load scenario"
2. Connecting to a Server
- click "multiplayer" on the startup screen
- if you want to connect to any network game in your LAN click "find server"
- if there were more then one server
- select one in the list below the buttons
- click on "join game".
- if you want to play over the internet you should have the ip of the game server you want connect to.
- click direct connect
- type in the ip address or hostname
- if you want to add a port use :<port>
- if you want to connect as an special player use #<player-no>
3. Connecting to a Server over the Console
- open the console and type in the following command:
]connect <ip/host>:<port>#<player-no>
4. Playing Internet-Games
- since OpenTTD 0.3.4 you can also play internet games over higher latency connections.
- to do this the gameservers sync frequency should be highered to a decent value.
- open the console [on the server]
- type in the following command:
] *net_sync_freq = <4-80>
default value: 4
- this is lowering the sync frequency of the server and your game should be less laggy.
- this is a server variable: it has nothing to do with the clients
- you can also change when the clients ready packet is sent if you still have lags.
- open the console
- type in the following command:
] *net_ready_ahead = <1-8>
default value: 1
- in that way your client is sending its "i am ready for next sync" a bit earlier
thats quite good for games where some players have higher latencies than the others.
- this is a client variable: it has nothing to do with the server
- to change the client timeout time
- open the console [on the server]
- type in the following command:
] *net_client_timeout = <30-x>
default value: 300
- warning: a too low value will disconnect your clients if they have a short lag