(svn r10486) -Fix: do not draw foundations when the "should I draw foundations" callbacks says to do so.

This commit is contained in:
rubidium 2007-07-09 13:59:07 +00:00
parent bb8923c336
commit 6cf2aad165
2 changed files with 2 additions and 2 deletions

View File

@ -124,7 +124,7 @@ enum CallbackID {
CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
/* Called to determine the type (if any) of foundation to draw for industry tile */
CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented
CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30,
/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
* used for preventing a vehicle from leaving the depot. */

View File

@ -207,7 +207,7 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
/* Called to determine the type (if any) of foundation to draw for industry tile */
uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
draw_old_one = callback_res == 0 || callback_res == CALLBACK_FAILED;
draw_old_one = callback_res != 0;
}
if (draw_old_one) DrawFoundation(ti, ti->tileh);