mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r8476) -Fix
Remove the unused remnants of {bus,truck}_stop_status_obsolete (though I wonder a bit why this information doesn't get converted on load *shrug*)
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@ -146,9 +146,6 @@ struct Station {
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TileIndex bus_tile_obsolete;
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TileIndex lorry_tile_obsolete;
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byte truck_stop_status_obsolete;
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byte bus_stop_status_obsolete;
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StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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static const int cDebugCtorLevel = 3;
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@ -2866,10 +2866,7 @@ static const SaveLoad _station_desc[] = {
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SLE_VAR(Station, facilities, SLE_UINT8),
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SLE_VAR(Station, airport_type, SLE_UINT8),
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// truck/bus_stop_status was stored here in savegame format 0 - 6
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SLE_CONDVAR(Station, truck_stop_status_obsolete, SLE_UINT8, 0, 5),
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SLE_CONDVAR(Station, bus_stop_status_obsolete, SLE_UINT8, 0, 5),
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SLE_CONDNULL(2, 0, 5), // Truck/bus stop status
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SLE_CONDNULL(1, 0, 4), // Blocked months
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SLE_CONDVAR(Station, airport_flags, SLE_VAR_U32 | SLE_FILE_U16, 0, 2),
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